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authorSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
committerSven Gothel <[email protected]>2010-06-10 06:14:44 +0200
commit348c43a12199e71017767930b0b42d939db47312 (patch)
tree502a113716308414e1345413dd35072a4b66459f /src/demos/j2d/TextCube.java
parent7bf502292901259eef302ef23b5c558b80f6b3f8 (diff)
Adding GLProfile.initSingleton() call, ensuring [multithreading] intitialization can be done in time
Diffstat (limited to 'src/demos/j2d/TextCube.java')
-rwxr-xr-xsrc/demos/j2d/TextCube.java4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/demos/j2d/TextCube.java b/src/demos/j2d/TextCube.java
index 63ad427..3433463 100755
--- a/src/demos/j2d/TextCube.java
+++ b/src/demos/j2d/TextCube.java
@@ -52,7 +52,6 @@ import java.awt.event.WindowEvent;
import java.awt.geom.Rectangle2D;
import javax.media.opengl.GL;
import javax.media.opengl.GLCapabilities;
-import javax.media.opengl.GLProfile;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GL2;
import javax.media.opengl.GLAutoDrawable;
@@ -66,6 +65,9 @@ import com.jogamp.opengl.util.Animator;
/** Shows how to place 2D text in 3D using the TextRenderer. */
public class TextCube extends Demo {
+ static {
+ GLProfile.initSingleton();
+ }
private float xAng;
private float yAng;
private GLU glu = new GLU();