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authorKenneth Russel <[email protected]>2008-05-13 11:21:23 +0000
committerKenneth Russel <[email protected]>2008-05-13 11:21:23 +0000
commitb3eed5170f323d1c6d4d90de28a691eebeb035df (patch)
treee1841cbb1589b62ddceb1154563f891daaea21dc /src/demos/apx/es1/RedSquare.java
parent144dd147e18f346617649b55d730a8a5fef9f2d6 (diff)
OpenGL ES 1 and ES 2 demos, not built by default;
build.xml changes to conditionally build these demos via ant -Djogl.es1=1 or ant -Djogl.es2=1 git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/trunk@228 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
Diffstat (limited to 'src/demos/apx/es1/RedSquare.java')
-rwxr-xr-xsrc/demos/apx/es1/RedSquare.java165
1 files changed, 165 insertions, 0 deletions
diff --git a/src/demos/apx/es1/RedSquare.java b/src/demos/apx/es1/RedSquare.java
new file mode 100755
index 0000000..3b2e944
--- /dev/null
+++ b/src/demos/apx/es1/RedSquare.java
@@ -0,0 +1,165 @@
+package demos.apx.es1;
+
+import java.nio.*;
+import javax.media.opengl.*;
+import javax.media.opengl.glu.*;
+import com.sun.opengl.impl.egl.*;
+import com.sun.opengl.util.*;
+
+public class RedSquare {
+ public static void main(String[] args) {
+ System.out.println("Basic.main()");
+ try {
+ System.out.println("GLDrawableFactory.getFactory()");
+ EGLDrawableFactory factory = (EGLDrawableFactory) GLDrawableFactory.getFactory();
+
+ /*
+
+ System.out.println("Testing getDirectBufferAddress");
+ factory.testGetDirectBufferAddress();
+
+ */
+
+ System.out.println("EGLDrawableFactory.initialize()");
+ factory.initialize();
+ System.out.println("factory.createExternalGLContext()");
+ GLContext context = factory.createExternalGLContext();
+ // OpenGL context is current at this point
+
+ // The following is a no-op that is only needed to get the
+ // Java-level GLContext object set up in thread-local storage
+ System.out.println("context.makeCurrent()");
+ context.makeCurrent();
+ context.setGL(new DebugGL(context.getGL()));
+
+ GL gl = context.getGL();
+ GLU glu = new GLU();
+
+ //----------------------------------------------------------------------
+ // Code for GLEventListener.init()
+ //
+
+ System.out.println("Entering initialization");
+
+ // Size OpenGL to Video Surface
+ int width = 800;
+ int height = 480;
+ System.out.println("calling glViewport()");
+ // gl.glViewport(0, 0, width, height);
+ System.out.println("calling glMatrixMode()");
+ gl.glMatrixMode(GL.GL_PROJECTION);
+ System.out.println("calling glLoadIdentity()");
+ gl.glLoadIdentity();
+ System.out.println("calling gluPerspective()");
+ glu.gluPerspective(45.0f, (float)width / (float)height, 1.0f, 100.0f);
+ System.out.println("calling glMatrixMode()");
+ gl.glMatrixMode(GL.GL_MODELVIEW);
+
+ System.out.println("Intialized matrices");
+
+ // Allocate vertex arrays
+ // FloatBuffer colors = BufferUtil.newFloatBuffer(12);
+ // FloatBuffer vertices = BufferUtil.newFloatBuffer(12);
+ // FloatBuffer normals = BufferUtil.newFloatBuffer(12);
+ // FloatBuffer colors = FloatBuffer.wrap(new float[12]);
+ // FloatBuffer vertices = FloatBuffer.wrap(new float[12]);
+ // FloatBuffer normals = FloatBuffer.wrap(new float[12]);
+ // Fill them up
+ // colors.put(0, 1); colors.put( 1, 0); colors.put( 2, 0);
+ // colors.put(3, 1); colors.put( 4, 0); colors.put( 5, 0);
+ // colors.put(6, 1); colors.put( 7, 0); colors.put( 8, 0);
+ // colors.put(9, 1); colors.put(10, 0); colors.put(11, 0);
+ // vertices.put(0, -2); vertices.put( 1, 2); vertices.put( 2, 0);
+ // vertices.put(3, 2); vertices.put( 4, 2); vertices.put( 5, 0);
+ // vertices.put(6, -2); vertices.put( 7, -2); vertices.put( 8, 0);
+ // vertices.put(9, 2); vertices.put(10, -2); vertices.put(11, 0);
+ // normals.put(0, 0); normals.put( 1, 0); normals.put( 2, 1);
+ // normals.put(3, 0); normals.put( 4, 0); normals.put( 5, 1);
+ // normals.put(6, 0); normals.put( 7, 0); normals.put( 8, 1);
+ // normals.put(9, 0); normals.put(10, 0); normals.put(11, 1);
+
+ // FloatBuffer data = FloatBuffer.wrap(new float[24]);
+ FloatBuffer data = BufferUtil.newFloatBuffer(12 + 16);
+ // Vertices first
+ data.put(0, -2); data.put( 1, 2); data.put( 2, 0);
+ data.put(3, 2); data.put( 4, 2); data.put( 5, 0);
+ data.put(6, -2); data.put( 7, -2); data.put( 8, 0);
+ data.put(9, 2); data.put(10, -2); data.put(11, 0);
+ // Now colors
+ data.put(12, 1); data.put(13, 0); data.put(14, 0); data.put(15, 0);
+ data.put(16, 1); data.put(17, 0); data.put(18, 0); data.put(19, 0);
+ data.put(20, 1); data.put(21, 0); data.put(22, 0); data.put(23, 0);
+ data.put(24, 1); data.put(25, 0); data.put(26, 0); data.put(27, 0);
+
+ System.out.println("Set up buffers");
+
+ int[] vbo = new int[1];
+ gl.glGenBuffers(1, vbo, 0);
+ gl.glBindBuffer(GL.GL_ARRAY_BUFFER, vbo[0]);
+ gl.glBufferData(GL.GL_ARRAY_BUFFER, (12 + 16) * BufferUtil.SIZEOF_FLOAT, data, GL.GL_STATIC_DRAW);
+ gl.glVertexPointer(3, GL.GL_FLOAT, 0, 0);
+ // gl.glColorPointer(3, GL.GL_FLOAT, 0, 12 * BufferUtil.SIZEOF_FLOAT);
+ gl.glEnableClientState(GL.GL_VERTEX_ARRAY);
+ // gl.glEnableClientState(GL.GL_COLOR_ARRAY);
+ // System.out.println("Vertices' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(vertices)));
+ // System.out.println("Expected: 0x" + Integer.toHexString(vertices.arrayOffset));
+ // System.out.println("Colors' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(colors)));
+ // System.out.println("Expected: 0x" + Integer.toHexString(colors.arrayOffset));
+ // gl.glNormalPointer(GL.GL_FLOAT, 0, normals);
+ // gl.glEnableClientState(GL.GL_NORMAL_ARRAY);
+ // System.out.println("Normals' address: 0x" + Integer.toHexString(factory.getDirectBufferAddress(normals)));
+ // System.out.println("Expected: 0x" + Integer.toHexString(normals.arrayOffset));
+ // System.out.println("Set up vertex, color and normal pointers");
+
+ System.out.println("Set up vertex and color pointers");
+
+ // OpenGL Render Settings
+ gl.glClearColor(0, 0, 0, 1);
+ gl.glClearDepthf(1.0f);
+ gl.glEnable(GL.GL_DEPTH_TEST);
+
+ System.out.println("Set up clear color and clear depth");
+
+ //----------------------------------------------------------------------
+ // Code for GLEventListener.display()
+ //
+
+ long startTime = System.currentTimeMillis();
+ long curTime;
+ while ((System.currentTimeMillis() - startTime) < 10000) {
+ gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
+
+ System.out.println("Cleared buffers");
+
+ // Set location in front of camera
+ gl.glLoadIdentity();
+ gl.glTranslatef(0, 0, -10);
+
+ System.out.println("Translated");
+
+ // Draw a square
+ gl.glDrawArrays(GL.GL_TRIANGLE_STRIP, 0, 4);
+
+ System.out.println("Drew arrays");
+
+ // FIXME -- need an external GLDrawable
+ factory.swapBuffers();
+
+ System.out.println("Swapped buffers");
+
+ // Process events
+ factory.processEvents();
+
+ // Sleep a bit
+ try {
+ Thread.sleep(100);
+ } catch (InterruptedException e) {
+ }
+ }
+ } catch (GLException e) {
+ e.printStackTrace();
+ }
+
+ System.exit(0);
+ }
+}