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authorSven Gothel <[email protected]>2008-11-21 06:44:59 +0000
committerSven Gothel <[email protected]>2008-11-21 06:44:59 +0000
commit71593624be3fc02a30772f8fe966b1ffacda1e55 (patch)
tree25432feff760809ea8b31b304bb05ec0dc8b8fc6
parent66e6ff0cfb6cbcf35aa5db4ff71ba4e3a5df601d (diff)
Incooperate cleaned up path
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/../svn-server-sync/jogl-demos/branches/JOGL_2_SANDBOX@297 3298f667-5e0e-4b4a-8ed4-a3559d26a5f4
-rwxr-xr-xsrc/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat2
-rwxr-xr-xsrc/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat b/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat
index f778f2d..bf184f9 100755
--- a/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat
+++ b/src/demos/es2/perftst/shader/scripts/nvidia-apx/glslc-ff.bat
@@ -3,7 +3,7 @@ REM You have to call it from the 'shader' directory, e.g.:
REM scripts\nvidia-apx\glslc-ff.bat
REM
IF !"%JOGLDIR%"==""! GOTO YESPATH
-set JOGLDIR=..
+set JOGLDIR=..\lib
:YESPATH
java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia fcolor.fp vbo-vert-col.vp uni-vert-col.vp ftext.fp vbo-vert-text.vp
diff --git a/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat b/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat
index 94e5be9..024e469 100755
--- a/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat
+++ b/src/demos/es2/shader/scripts/nvidia-apx/glslc-ff.bat
@@ -3,7 +3,7 @@ REM You have to call it from the 'shader' directory, e.g.:
REM scripts\nvidia-apx\glslc-ff.bat
REM
IF !"%JOGLDIR%"==""! GOTO YESPATH
-set JOGLDIR=..
+set JOGLDIR=..\lib
:YESPATH
java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar javax.media.opengl.sdk.glsl.CompileShaderNVidia redsquare.vp redsquare.fp