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###############################################################################
# The host specific properties.  The build will inform you of required
# properties.  This file must be copied into your home directory (pointed
# to by the Java system property user.home) and the copy modified appropriately.
###############################################################################
#
# java.home.dir is usually inferred from the java.home variable.
# If it appears the build is failing because of an inability to
# find e.g. JAWT or JNI headers, override this to point to the
# root directory of your JDK.
#
# java.home.dir=C:/jdk1.4.2

#
# The required joal.lib.dir points to the directory containing the
# OpenAL library against which JOAL is linked. On Windows, this is the
# directory containing OpenAL32.lib (the import library); on other
# platforms, it's the directory containing libopenal.so.
# Windows
#  OpenAL 1.0
# joal.lib.dir=C:/Program Files/OpenAL 1.0 Software Development Kit/libs
#  OpenAL 1.1 (can link against either version; binding supports OpenAL
#   1.1 if available at run time)
# joal.lib.dir=C:/Program Files/OpenAL 1.1 SDK/libs/Win32
# Linux
# joal.lib.dir=/usr/lib
# Mac OS X
# joal.lib.dir=/Library/Frameworks/OpenAL.framework
# Solaris (not yet supported)
# joal.lib.dir=/usr/lib

# If you are building on Windows and have the Microsoft Visual C++
# compilers installed, you can choose an alternate compiler with which
# to build the JOAL native code. Valid strings here are "vc6", "vc7",
# and "mingw".
win32.c.compiler=mingw

#
# If you are building on Windows with Visual C++ 6.0 and have installed
# the compiler in somewhere other than the default location, modify this
# to point to the absolute path of the VC98 directory
#
vc6.root=C:/Program Files/Microsoft Visual Studio/VC98

#
# If you are building on Windows with Visual C++ 7.0 and have installed
# the compiler in somewhere other than the default location, modify this
# to point to the absolute path of the VC98 directory
#
vc7.root=C:/Program Files/Microsoft Visual Studio .NET/Vc7

#
# If you are building on a Mac OS X system supporting
# cross-compilation and want to generate fat (PPC and x86) binaries,
# uncomment the property below
# macosxfat=true