############################################################################### # The host specific properties. The build will inform you of required # properties. This file must be copied into your home directory (pointed # to by the Java system property user.home) and the copy modified appropriately. ############################################################################### # # java.home.dir is usually inferred from the java.home variable. # If it appears the build is failing because of an inability to # find e.g. JAWT or JNI headers, override this to point to the # root directory of your JDK. # # java.home.dir=C:/jdk1.4.2 # # The required joal.lib.dir points to the directory containing the # OpenAL library against which JOAL is linked. On Windows, this is the # directory containing OpenAL32.lib (the import library); on other # platforms, it's the directory containing libopenal.so. # Windows # OpenAL 1.0 # joal.lib.dir=C:/Program Files/OpenAL 1.0 Software Development Kit/libs # OpenAL 1.1 (can link against either version; binding supports OpenAL # 1.1 if available at run time) # joal.lib.dir=C:/Program Files/OpenAL 1.1 SDK/libs/Win32 # Linux # joal.lib.dir=/usr/lib # Mac OS X # joal.lib.dir=/Library/Frameworks/OpenAL.framework # Solaris (not yet supported) # joal.lib.dir=/usr/lib # If you are building on Windows and have the Microsoft Visual C++ # compilers installed, you can choose an alternate compiler with which # to build the JOAL native code. Valid strings here are "vc6", "vc7", # and "mingw". win32.c.compiler=mingw # # If you are building on Windows with Visual C++ 6.0 and have installed # the compiler in somewhere other than the default location, modify this # to point to the absolute path of the VC98 directory # vc6.root=C:/Program Files/Microsoft Visual Studio/VC98 # # If you are building on Windows with Visual C++ 7.0 and have installed # the compiler in somewhere other than the default location, modify this # to point to the absolute path of the VC98 directory # vc7.root=C:/Program Files/Microsoft Visual Studio .NET/Vc7 # # If you are building on a Mac OS X system supporting # cross-compilation and want to generate fat (PPC and x86) binaries, # uncomment the property below # macosxfat=true