/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!! DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!! */ disp__gluGetString = (const GLubyte *(CALLBACK *)( GLenum)) GET_GL_PROCADDRESS ("gluGetString"); disp__gluErrorString = ( const GLubyte * (CALLBACK *) ( GLenum) ) GET_GL_PROCADDRESS("gluErrorString"); disp__gluQuadricCallback= ( void (CALLBACK *) ( GLUquadricObj*, GLenum, GLvoid (CALLBACK *)()) ) GET_GL_PROCADDRESS("gluQuadricCallback"); disp__gluNurbsCallback= ( void (CALLBACK *) ( GLUnurbsObj*, GLenum, GLvoid (CALLBACK *)()) ) GET_GL_PROCADDRESS("gluNurbsCallback"); disp__gluTessCallback= ( void (CALLBACK *) ( GLUtesselator*, GLenum, GLvoid (CALLBACK *)()) ) GET_GL_PROCADDRESS("gluTessCallback"); disp__gluDeleteQuadric= ( void (CALLBACK *) ( GLUquadricObj*) ) GET_GL_PROCADDRESS("gluDeleteQuadric"); disp__gluDeleteNurbsRenderer= ( void (CALLBACK *) ( GLUnurbsObj*) ) GET_GL_PROCADDRESS("gluDeleteNurbsRenderer"); disp__gluDeleteTess= ( void (CALLBACK *) ( GLUtesselator*) ) GET_GL_PROCADDRESS("gluDeleteTess"); disp__gluNewQuadric= ( GLUquadricObj* (CALLBACK *) (void) ) GET_GL_PROCADDRESS("gluNewQuadric"); disp__gluNewNurbsRenderer= ( GLUnurbsObj* (CALLBACK *) (void) ) GET_GL_PROCADDRESS("gluNewNurbsRenderer"); disp__gluNewTess= ( GLUtesselator* (CALLBACK *) (void) ) GET_GL_PROCADDRESS("gluNewTess"); /** * C2J Parser Version 2.0 * Jausoft - Sven Goethel Software Development * Reading from file: glu-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ disp__gluLookAt = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("gluLookAt"); disp__gluOrtho2D = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("gluOrtho2D"); disp__gluPerspective = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("gluPerspective"); disp__gluPickMatrix = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLint *)) GET_GL_PROCADDRESS ("gluPickMatrix"); disp__gluProject = (GLint (CALLBACK *)(GLdouble, GLdouble, GLdouble, const GLdouble *, const GLdouble *, const GLint *, GLdouble *, GLdouble *, GLdouble *)) GET_GL_PROCADDRESS ("gluProject"); disp__gluUnProject = (GLint (CALLBACK *)(GLdouble, GLdouble, GLdouble, const GLdouble *, const GLdouble *, const GLint *, GLdouble *, GLdouble *, GLdouble *)) GET_GL_PROCADDRESS ("gluUnProject"); disp__gluScaleImage = (GLint (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, const char *, GLsizei, GLsizei, GLenum, char *)) GET_GL_PROCADDRESS ("gluScaleImage"); disp__gluBuild1DMipmaps = (GLint (CALLBACK *)(GLenum, GLint, GLint, GLenum, GLenum, const void *)) GET_GL_PROCADDRESS ("gluBuild1DMipmaps"); disp__gluBuild2DMipmaps = (GLint (CALLBACK *)(GLenum, GLint, GLint, GLint, GLenum, GLenum, const void *)) GET_GL_PROCADDRESS ("gluBuild2DMipmaps"); disp__gluQuadricDrawStyle = (void (CALLBACK *)(GLUquadricObj *, GLenum)) GET_GL_PROCADDRESS ("gluQuadricDrawStyle"); disp__gluQuadricOrientation = (void (CALLBACK *)(GLUquadricObj *, GLenum)) GET_GL_PROCADDRESS ("gluQuadricOrientation"); disp__gluQuadricNormals = (void (CALLBACK *)(GLUquadricObj *, GLenum)) GET_GL_PROCADDRESS ("gluQuadricNormals"); disp__gluQuadricTexture = (void (CALLBACK *)(GLUquadricObj *, GLboolean)) GET_GL_PROCADDRESS ("gluQuadricTexture"); disp__gluCylinder = (void (CALLBACK *)(GLUquadricObj *, GLdouble, GLdouble, GLdouble, GLint, GLint)) GET_GL_PROCADDRESS ("gluCylinder"); disp__gluSphere = (void (CALLBACK *)(GLUquadricObj *, GLdouble, GLint, GLint)) GET_GL_PROCADDRESS ("gluSphere"); disp__gluDisk = (void (CALLBACK *)(GLUquadricObj *, GLdouble, GLdouble, GLint, GLint)) GET_GL_PROCADDRESS ("gluDisk"); disp__gluPartialDisk = (void (CALLBACK *)(GLUquadricObj *, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("gluPartialDisk"); disp__gluLoadSamplingMatrices = (void (CALLBACK *)(GLUnurbsObj *, const GLfloat *, const GLfloat *, const GLint *)) GET_GL_PROCADDRESS ("gluLoadSamplingMatrices"); disp__gluNurbsProperty = (void (CALLBACK *)(GLUnurbsObj *, GLenum, GLfloat)) GET_GL_PROCADDRESS ("gluNurbsProperty"); disp__gluGetNurbsProperty = (void (CALLBACK *)(GLUnurbsObj *, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("gluGetNurbsProperty"); disp__gluBeginCurve = (void (CALLBACK *)(GLUnurbsObj *)) GET_GL_PROCADDRESS ("gluBeginCurve"); disp__gluEndCurve = (void (CALLBACK *)(GLUnurbsObj *)) GET_GL_PROCADDRESS ("gluEndCurve"); disp__gluNurbsCurve = (void (CALLBACK *)(GLUnurbsObj *, GLint, GLfloat *, GLint, GLfloat *, GLint, GLenum)) GET_GL_PROCADDRESS ("gluNurbsCurve"); disp__gluBeginSurface = (void (CALLBACK *)(GLUnurbsObj *)) GET_GL_PROCADDRESS ("gluBeginSurface"); disp__gluEndSurface = (void (CALLBACK *)(GLUnurbsObj *)) GET_GL_PROCADDRESS ("gluEndSurface"); disp__gluNurbsSurface = (void (CALLBACK *)(GLUnurbsObj *, GLint, GLfloat *, GLint, GLfloat *, GLint, GLint, GLfloat *, GLint, GLint, GLenum)) GET_GL_PROCADDRESS ("gluNurbsSurface"); disp__gluBeginTrim = (void (CALLBACK *)(GLUnurbsObj *)) GET_GL_PROCADDRESS ("gluBeginTrim"); disp__gluEndTrim = (void (CALLBACK *)(GLUnurbsObj *)) GET_GL_PROCADDRESS ("gluEndTrim"); disp__gluPwlCurve = (void (CALLBACK *)(GLUnurbsObj *, GLint, GLfloat *, GLint, GLenum)) GET_GL_PROCADDRESS ("gluPwlCurve"); disp__gluTessBeginPolygon = (void (CALLBACK *)(GLUtesselator *, void *)) GET_GL_PROCADDRESS ("gluTessBeginPolygon"); disp__gluTessBeginContour = (void (CALLBACK *)(GLUtesselator *)) GET_GL_PROCADDRESS ("gluTessBeginContour"); disp__gluTessVertex = (void (CALLBACK *)(GLUtesselator *, GLdouble *, void *)) GET_GL_PROCADDRESS ("gluTessVertex"); disp__gluTessEndContour = (void (CALLBACK *)(GLUtesselator *)) GET_GL_PROCADDRESS ("gluTessEndContour"); disp__gluTessEndPolygon = (void (CALLBACK *)(GLUtesselator *)) GET_GL_PROCADDRESS ("gluTessEndPolygon"); disp__gluTessProperty = (void (CALLBACK *)(GLUtesselator *, GLenum, GLdouble)) GET_GL_PROCADDRESS ("gluTessProperty"); disp__gluTessNormal = (void (CALLBACK *)(GLUtesselator *, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("gluTessNormal"); disp__gluGetTessProperty = (void (CALLBACK *)(GLUtesselator *, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("gluGetTessProperty"); disp__gluBeginPolygon = (void (CALLBACK *)(GLUtesselator *)) GET_GL_PROCADDRESS ("gluBeginPolygon"); disp__gluNextContour = (void (CALLBACK *)(GLUtesselator *, GLenum)) GET_GL_PROCADDRESS ("gluNextContour"); disp__gluEndPolygon = (void (CALLBACK *)(GLUtesselator *)) GET_GL_PROCADDRESS ("gluEndPolygon"); /* C2J Parser Version 2.0: Java program parsed successfully. */