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-rw-r--r--plugins/DX8/src/native/input.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/plugins/DX8/src/native/input.cpp b/plugins/DX8/src/native/input.cpp
index 5fd4bcb..1468904 100644
--- a/plugins/DX8/src/native/input.cpp
+++ b/plugins/DX8/src/native/input.cpp
@@ -320,6 +320,13 @@ BOOL RegisterDummyWindow(HINSTANCE hInstance)
return RegisterClassEx(&wcex);
}
+// Callback for finding out what effects a device supports
+BOOL CALLBACK DIEnumEffectsProc(LPCDIEFFECTINFO pei, LPVOID pv)
+{
+ *((GUID *)pv) = pei->guid;
+ return DIENUM_STOP; // one is enough
+}
+
/*
* Class: org_java_games_input_DirectInputEnvironmentPlugin
* Method: directInputCreate
@@ -660,6 +667,19 @@ BOOL CALLBACK EnumObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi,
name);
if(ffEnabled) {
+
+ HRESULT hr;
+ GUID guidEffect;
+ hr = lpDevice->EnumEffects(
+ (LPDIENUMEFFECTSCALLBACK) DIEnumEffectsProc,
+ &guidEffect,
+ DIEFT_PERIODIC);
+ if (FAILED(hr))
+ {
+ // Note that success does not mean that any effects were found,
+ // only that the process went smoothly.
+ }
+
// This application needs only one effect: Applying raw forces.
DWORD rgdwAxes;
LONG rglDirection = 0;