cmake_minimum_required (VERSION 3.21.0 FATAL_ERROR) set(CMAKE_CXX_STANDARD 20 CACHE STRING "" FORCE) # set(CMAKE_CXX_STANDARD 17 CACHE STRING "" FORCE) set(USE_LIBCURL OFF CACHE BOOL "" FORCE) set(BUILDJAVA OFF CACHE BOOL "" FORCE) # set(BUILD_TESTING OFF CACHE BOOL "" FORCE) set(DONT_USE_RTTI ON CACHE BOOL "" FORCE) if (EMSCRIPTEN) set(USE_LIBUNWIND OFF CACHE BOOL "" FORCE) endif() include(jaulib/JaulibSetup.cmake) JaulibPreset() project (gamp LANGUAGES C CXX) set (THREADS_PREFER_PTHREAD_FLAG ON) find_package (Threads REQUIRED) if(NOT DEFINED DONT_USE_RTTI) set(DONT_USE_RTTI OFF) message(STATUS "${PROJECT_NAME} DONT_USE_RTTI ${DONT_USE_RTTI} (gamp default)") else() message(STATUS "${PROJECT_NAME} DONT_USE_RTTI ${DONT_USE_RTTI} (user)") endif() if(EMSCRIPTEN) message(STATUS "Gamp: EMSCRIPTEN (wasm)") # See https://emscripten.org/docs/tools_reference/settings_reference.html # set(gamp_EMS_FLAGS "-Wno-unused-command-line-argument") # set(gamp_EMS_FLAGS ${${PROJECT_NAME}_EMS_FLAGS} "SHELL:-s STANDALONE_WASM") set(gamp_EMS_FLAGS ${${PROJECT_NAME}_EMS_FLAGS} "SHELL:-s WASM=1" "SHELL:-s LZ4=1" "SHELL:-s EXPORTED_RUNTIME_METHODS=cwrap") set(gamp_EMS_FLAGS ${${PROJECT_NAME}_EMS_FLAGS} "SHELL:-s ALLOW_MEMORY_GROWTH=1") # set(gamp_EMS_FLAGS ${gamp_EMS_FLAGS} "-pthread") # fights w/ ALLOW_MEMORY_GROWTH # set(gamp_EMS_FLAGS ${gamp_EMS_FLAGS} "SHELL:-s MEMORY64=1") # wasm64 end-to-end: wasm32 object file can't be linked in wasm64 mode # set(gamp_EMS_FLAGS ${gamp_EMS_FLAGS} "SHELL:-s ASSERTIONS=1") set(gamp_EMS_FLAGS ${gamp_EMS_FLAGS} "SHELL:-s STACK_OVERFLOW_CHECK=1") # cheap cockie magic, enables CHECK_NULL_WRITES # # #set(gamp_EMS_FLAGS ${gamp_EMS_FLAGS} "--use-port=sdl2" "--use-port=sdl2_image" "--use-port=sdl2_ttf") # #set(gamp_EMS_FLAGS ${gamp_EMS_FLAGS} "SHELL:-s FULL_ES2=1") # would use clientSHELL:-side memory like FULL_ES3 -> bad performance # #set(gamp_EMS_FLAGS ${gamp_EMS_FLAGS} "SHELL:-s USE_SDL=2" "SHELL:-s USE_SDL_IMAGE=2" "SHELL:-s USE_SDL_TTF=2") set(gamp_EMS_FLAGS ${gamp_EMS_FLAGS} "SHELL:-s USE_SDL=2" "SHELL:-s USE_SDL_IMAGE=2") set(gamp_EMS_FLAGS ${gamp_EMS_FLAGS} "SHELL:-s MAX_WEBGL_VERSION=2") # WebGL 2 -> ES3 # # set(EMS_EXE_LD_FLAGS "SHELL:-s SIDE_MODULE=1") set(gamp_EMS_EXE_LD_FLAGS ${gamp_EMS_FLAGS}) set(gamp_EMS_STATIC_LD_FLAGS ) message(STATUS "Gamp: gamp_EMS_FLAGS = ${gamp_EMS_FLAGS}") message(STATUS "Gamp: gamp_EMS_EXE_LD_FLAGS = ${gamp_EMS_EXE_LD_FLAGS}") message(STATUS "Gamp: gamp_EMS_STATIC_LD_FLAGS = ${gamp_EMS_STATIC_LD_FLAGS}") else() message(STATUS "Gamp: No EMSCRIPTEN (wasm)") endif() JaulibSetup() # Fixup clangd w/ absolute path set (gamp_clangd_source_args "-isystem, ${CMAKE_CURRENT_SOURCE_DIR}/jaulib/include, -isystem, ${CMAKE_CURRENT_SOURCE_DIR}/jaulib/src, -isystem, ${CMAKE_CURRENT_SOURCE_DIR}/jaulib/java_jni/jni, -isystem, ${CMAKE_CURRENT_SOURCE_DIR}/jaulib/java_jni/jni/jau") set (gamp_clangd_source_args "${gamp_clangd_source_args}, -isystem, ${CMAKE_CURRENT_SOURCE_DIR}/jaulib/include/catch2_jau, -isystem, ${CMAKE_CURRENT_SOURCE_DIR}/jaulib/test") set (gamp_clangd_source_args "${gamp_clangd_source_args}, -isystem, ${CMAKE_CURRENT_SOURCE_DIR}/include, -isystem, ${CMAKE_CURRENT_SOURCE_DIR}/src, -isystem, ${CMAKE_CURRENT_SOURCE_DIR}/test") configure_file (${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/clangd.in ${CMAKE_CURRENT_BINARY_DIR}/.clangd) file(COPY_FILE ${CMAKE_CURRENT_BINARY_DIR}/.clangd ${CMAKE_CURRENT_SOURCE_DIR}/.clangd) # this is the library version, derived from git tag and revision set (gamp_VERSION_MAJOR ${VERSION_MAJOR}) set (gamp_VERSION_MINOR ${VERSION_MINOR}) set (gamp_VERSION_PATCH ${VERSION_PATCH}) set (gamp_VERSION_COMMITS ${VERSION_COMMITS}) set (gamp_VERSION_SHA1 ${VERSION_SHA1}) set (gamp_VERSION_SHA1_SHORT ${VERSION_SHA1_SHORT}) set (gamp_GIT_DIRTY ${GIT_WORKDIR_DIRTY}) set (gamp_VERSION_LONG ${VERSION_LONG}) set (gamp_VERSION_SHORT ${VERSION_SHORT}) set (gamp_VERSION_API ${VERSION_API}) configure_file (${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/version.cpp.in ${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp) if (EMSCRIPTEN) message(STATUS "${PROJECT_NAME} EMSCRIPTEN build") set(USE_SFML OFF) set(SDL2_LIBS "") else() message(STATUS "${PROJECT_NAME} Native build") set(SDL2_LIBS "SDL2;GLESv2") endif() find_path (SYSTEM_USR_DIR "stdlib.h") include_directories (${SYSTEM_USR_DIR}) message(STATUS "${PROJECT_NAME} SYSTEM_USR_DIR ${SYSTEM_USR_DIR}") message(STATUS "${PROJECT_NAME} SYS_INCLUDE_DIRS ${SYS_INCLUDE_DIRS}") message(STATUS "${PROJECT_NAME} CMAKE_CXX_STANDARD_LIBRARIES = ${CMAKE_CXX_STANDARD_LIBRARIES}") if (BUILD_TESTING) add_subdirectory (jaulib) enable_testing () # add_subdirectory (test) endif(BUILD_TESTING) add_subdirectory (src) add_subdirectory (examples)