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/*
* TLS Session Manager
* (C) 2011 Jack Lloyd
*
* Released under the terms of the Botan license
*/
#ifndef BOTAN_TLS_SESSION_MANAGER_H__
#define BOTAN_TLS_SESSION_MANAGER_H__
#include <botan/tls_session.h>
#include <mutex>
#include <chrono>
#include <map>
namespace Botan {
namespace TLS {
/**
* Session_Manager is an interface to systems which can save
* session parameters for supporting session resumption.
*
* Saving sessions is done on a best-effort basis; an implementation is
* allowed to drop sessions due to space constraints.
*
* Implementations should strive to be thread safe
*/
class BOTAN_DLL Session_Manager
{
public:
/**
* Try to load a saved session (server side)
* @param session_id the session identifier we are trying to resume
* @param session will be set to the saved session data (if found),
or not modified if not found
* @return true if session was modified
*/
virtual bool load_from_session_id(const MemoryRegion<byte>& session_id,
Session& session) = 0;
/**
* Try to load a saved session (client side)
* @param hostname of the host we are connecting to
* @param port the port number if we know it, or 0 if unknown
* @param session will be set to the saved session data (if found),
or not modified if not found
* @return true if session was modified
*/
virtual bool load_from_host_info(const std::string& hostname, u16bit port,
Session& session) = 0;
/**
* Remove this session id from the cache, if it exists
*/
virtual void remove_entry(const MemoryRegion<byte>& session_id) = 0;
/**
* Save a session on a best effort basis; the manager may not in
* fact be able to save the session for whatever reason; this is
* not an error. Caller cannot assume that calling save followed
* immediately by load_from_* will result in a successful lookup.
*
* @param session to save
*/
virtual void save(const Session& session) = 0;
/**
* Return the allowed lifetime of a session; beyond this time,
* sessions are not resumed. Returns 0 if unknown/no explicit
* expiration policy.
*/
virtual u32bit session_lifetime() const = 0;
virtual ~Session_Manager() {}
};
/**
* A simple implementation of Session_Manager that just saves
* values in memory, with no persistance abilities
*/
class BOTAN_DLL Session_Manager_In_Memory : public Session_Manager
{
public:
/**
* @param max_sessions a hint on the maximum number of sessions
* to keep in memory at any one time. (If zero, don't cap)
* @param session_lifetime sessions are expired after this many
* seconds have elapsed from initial handshake.
*/
Session_Manager_In_Memory(size_t max_sessions = 1000,
u32bit session_lifetime = 7200) :
m_max_sessions(max_sessions),
m_session_lifetime(session_lifetime)
{}
bool load_from_session_id(const MemoryRegion<byte>& session_id,
Session& session);
bool load_from_host_info(const std::string& hostname, u16bit port,
Session& session);
void remove_entry(const MemoryRegion<byte>& session_id);
void save(const Session& session_data);
u32bit session_lifetime() const { return m_session_lifetime; }
private:
bool load_from_session_str(const std::string& session_str,
Session& session);
size_t m_max_sessions;
u32bit m_session_lifetime;
std::map<std::string, Session> m_sessions; // hex(session_id) -> session
std::map<std::string, std::string> m_host_sessions;
};
}
}
#endif
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