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/*
* TLS Server
* (C) 2004-2011 Jack Lloyd
*
* Released under the terms of the Botan license
*/
#ifndef BOTAN_TLS_SERVER_H__
#define BOTAN_TLS_SERVER_H__
#include <botan/tls_channel.h>
#include <botan/credentials_manager.h>
#include <vector>
namespace Botan {
namespace TLS {
/**
* TLS Server
*/
class BOTAN_DLL Server : public Channel
{
public:
/**
* Server initialization
*/
Server(std::function<void (const byte[], size_t)> socket_output_fn,
std::function<void (const byte[], size_t, Alert)> proc_fn,
std::function<bool (const Session&)> handshake_complete,
Session_Manager& session_manager,
Credentials_Manager& creds,
const Policy& policy,
RandomNumberGenerator& rng,
const std::vector<std::string>& protocols =
std::vector<std::string>());
void renegotiate(bool force_full_renegotiation);
/**
* Return the server name indicator, if sent by the client
*/
std::string server_name_indicator() const
{ return m_hostname; }
/**
* Return the protocol negotiated with NPN extension
*/
std::string next_protocol() const
{ return m_next_protocol; }
private:
void read_handshake(byte, const std::vector<byte>&);
void process_handshake_msg(Handshake_Type, const std::vector<byte>&);
void alert_notify(const Alert& alert);
const Policy& m_policy;
RandomNumberGenerator& m_rng;
Credentials_Manager& m_creds;
std::vector<std::string> m_possible_protocols;
std::string m_hostname;
std::string m_next_protocol;
};
}
}
#endif
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