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/*
* TLS Handshake Serialization
* (C) 2012 Jack Lloyd
*
* Released under the terms of the Botan license
*/
#ifndef BOTAN_TLS_HANDSHAKE_IO_H__
#define BOTAN_TLS_HANDSHAKE_IO_H__
#include <botan/tls_magic.h>
#include <botan/tls_version.h>
#include <botan/loadstor.h>
#include <vector>
#include <deque>
#include <map>
#include <utility>
namespace Botan {
namespace TLS {
class Record_Writer;
class Handshake_Message;
/**
* Handshake IO Interface
*/
class Handshake_IO
{
public:
virtual Protocol_Version initial_record_version() const = 0;
virtual std::vector<byte> send(Handshake_Message& msg) = 0;
virtual std::vector<byte> format(
const std::vector<byte>& handshake_msg,
Handshake_Type handshake_type) = 0;
virtual void add_input(byte record_type,
const byte record[],
size_t record_size) = 0;
virtual bool empty() const = 0;
virtual bool have_full_record() const = 0;
virtual std::pair<Handshake_Type, std::vector<byte> > get_next_record() = 0;
Handshake_IO() {}
Handshake_IO(const Handshake_IO&) = delete;
Handshake_IO& operator=(const Handshake_IO&) = delete;
virtual ~Handshake_IO() {}
};
/**
* Handshake IO for stream-based handshakes
*/
class Stream_Handshake_IO : public Handshake_IO
{
public:
Stream_Handshake_IO(Record_Writer& writer) : m_writer(writer) {}
Protocol_Version initial_record_version() const override;
std::vector<byte> send(Handshake_Message& msg) override;
std::vector<byte> format(
const std::vector<byte>& handshake_msg,
Handshake_Type handshake_type) override;
void add_input(byte record_type,
const byte record[],
size_t record_size) override;
bool empty() const override;
bool have_full_record() const override;
std::pair<Handshake_Type, std::vector<byte> > get_next_record() override;
private:
std::deque<byte> m_queue;
Record_Writer& m_writer;
};
/**
* Handshake IO for datagram-based handshakes
*/
class Datagram_Handshake_IO : public Handshake_IO
{
public:
Datagram_Handshake_IO(Record_Writer& writer) : m_writer(writer) {}
Protocol_Version initial_record_version() const override;
std::vector<byte> send(Handshake_Message& msg) override;
std::vector<byte> format(
const std::vector<byte>& handshake_msg,
Handshake_Type handshake_type) override;
void add_input(const byte rec_type,
const byte record[],
size_t record_size) override;
bool empty() const override;
bool have_full_record() const override;
std::pair<Handshake_Type, std::vector<byte>> get_next_record() override;
private:
class Handshake_Reassembly
{
public:
void add_fragment(const byte fragment[],
size_t fragment_length,
size_t fragment_offset,
byte msg_type,
size_t msg_length);
bool complete() const;
std::pair<Handshake_Type, std::vector<byte>> message() const;
private:
byte m_msg_type = HANDSHAKE_NONE;
size_t m_msg_length = 0;
std::vector<byte> m_buffer;
};
std::map<u16bit, Handshake_Reassembly> m_messages;
u16bit m_in_message_seq = 0;
u16bit m_out_message_seq = 0;
Record_Writer& m_writer;
};
}
}
#endif
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