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/**
* Symmetric Algorithm Base Class
* (C) 1999-2007 Jack Lloyd
*/
#ifndef BOTAN_SYMMETRIC_ALGORITHM_H__
#define BOTAN_SYMMETRIC_ALGORITHM_H__
#include <botan/types.h>
#include <botan/exceptn.h>
#include <botan/symkey.h>
namespace Botan {
/**
* This class represents a symmetric algorithm object.
*/
class BOTAN_DLL SymmetricAlgorithm
{
public:
/**
* The maximum allowed key length.
*/
const u32bit MAXIMUM_KEYLENGTH;
/**
* The minimal allowed key length.
*/
const u32bit MINIMUM_KEYLENGTH;
/**
* A valid keylength is a multiple of this value.
*/
const u32bit KEYLENGTH_MULTIPLE;
/**
* The name of the algorithm.
* @return the name of the algorithm
*/
virtual std::string name() const = 0;
/**
* Set the symmetric key of this object.
* @param key the SymmetricKey to be set.
*/
void set_key(const SymmetricKey& skey) throw(Invalid_Key_Length)
{ set_key(skey.begin(), skey.length()); }
/**
* Set the symmetric key of this object.
* @param key the to be set as a byte array.
* @param the length of the byte array.
*/
void set_key(const byte skey[], u32bit length) throw(Invalid_Key_Length)
{
if(!valid_keylength(length))
throw Invalid_Key_Length(name(), length);
key(skey, length);
}
/**
* Check whether a given key length is valid for this algorithm.
* @param length the key length to be checked.
* @return true if the key length is valid.
*/
bool valid_keylength(u32bit length) const
{
return ((length >= MINIMUM_KEYLENGTH) &&
(length <= MAXIMUM_KEYLENGTH) &&
(length % KEYLENGTH_MULTIPLE == 0));
}
/**
* Construct a SymmetricAlgorithm.
* @param key_min the minimum allowed key length
* @param key_max the maximum allowed key length
* @param key_mod any valid key length must be a multiple of this value
*/
SymmetricAlgorithm(u32bit key_min, u32bit key_max, u32bit key_mod) :
MAXIMUM_KEYLENGTH(key_max ? key_max : key_min),
MINIMUM_KEYLENGTH(key_min),
KEYLENGTH_MULTIPLE(key_mod)
{}
virtual ~SymmetricAlgorithm() {}
private:
virtual void key(const byte[], u32bit) = 0;
};
/**
* The two possible directions for cipher filters, determining whether they
* actually perform encryption or decryption.
*/
enum Cipher_Dir { ENCRYPTION, DECRYPTION };
}
#endif
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