1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
|
/*************************************************
* Secure Memory Buffers Header File *
* (C) 1999-2007 Jack Lloyd *
*************************************************/
#ifndef BOTAN_SECURE_MEMORY_BUFFERS_H__
#define BOTAN_SECURE_MEMORY_BUFFERS_H__
#include <botan/allocate.h>
#include <botan/mem_ops.h>
namespace Botan {
/*************************************************
* Variable Length Memory Buffer *
*************************************************/
template<typename T>
class MemoryRegion
{
public:
u32bit size() const { return used; }
u32bit is_empty() const { return (used == 0); }
u32bit has_items() const { return (used != 0); }
operator T* () { return buf; }
operator const T* () const { return buf; }
T* begin() { return buf; }
const T* begin() const { return buf; }
T* end() { return (buf + size()); }
const T* end() const { return (buf + size()); }
bool operator==(const MemoryRegion<T>& other) const
{
return (size() == other.size() &&
same_mem(buf, other.buf, size()));
}
bool operator<(const MemoryRegion<T>&) const;
bool operator!=(const MemoryRegion<T>& in) const
{ return (!(*this == in)); }
MemoryRegion<T>& operator=(const MemoryRegion<T>& in)
{ if(this != &in) set(in); return (*this); }
void copy(const T in[], u32bit n)
{ copy(0, in, n); }
void copy(u32bit off, const T in[], u32bit n)
{ copy_mem(buf + off, in, (n > size() - off) ? (size() - off) : n); }
void set(const T in[], u32bit n) { create(n); copy(in, n); }
void set(const MemoryRegion<T>& in) { set(in.begin(), in.size()); }
void append(const T data[], u32bit n)
{ grow_to(size()+n); copy(size() - n, data, n); }
void append(T x) { append(&x, 1); }
void append(const MemoryRegion<T>& x) { append(x.begin(), x.size()); }
void clear() { clear_mem(buf, allocated); }
void destroy() { create(0); }
void create(u32bit);
void grow_to(u32bit);
void swap(MemoryRegion<T>&);
~MemoryRegion() { deallocate(buf, allocated); }
protected:
MemoryRegion() { buf = 0; alloc = 0; used = allocated = 0; }
MemoryRegion(const MemoryRegion<T>& other)
{
buf = 0;
used = allocated = 0;
alloc = other.alloc;
set(other.buf, other.used);
}
void init(bool locking, u32bit length = 0)
{ alloc = Allocator::get(locking); create(length); }
private:
T* allocate(u32bit n)
{
return static_cast<T*>(alloc->allocate(sizeof(T)*n));
}
void deallocate(T* p, u32bit n)
{ alloc->deallocate(p, sizeof(T)*n); }
T* buf;
u32bit used;
u32bit allocated;
Allocator* alloc;
};
/*************************************************
* Create a new buffer *
*************************************************/
template<typename T>
void MemoryRegion<T>::create(u32bit n)
{
if(n <= allocated) { clear(); used = n; return; }
deallocate(buf, allocated);
buf = allocate(n);
allocated = used = n;
}
/*************************************************
* Increase the size of the buffer *
*************************************************/
template<typename T>
void MemoryRegion<T>::grow_to(u32bit n)
{
if(n > used && n <= allocated)
{
clear_mem(buf + used, n - used);
used = n;
return;
}
else if(n > allocated)
{
T* new_buf = allocate(n);
copy_mem(new_buf, buf, used);
deallocate(buf, allocated);
buf = new_buf;
allocated = used = n;
}
}
/*************************************************
* Compare this buffer with another one *
*************************************************/
template<typename T>
bool MemoryRegion<T>::operator<(const MemoryRegion<T>& in) const
{
if(size() < in.size()) return true;
if(size() > in.size()) return false;
for(u32bit j = 0; j != size(); j++)
{
if(buf[j] < in[j]) return true;
if(buf[j] > in[j]) return false;
}
return false;
}
/*************************************************
* Swap this buffer with another one *
*************************************************/
template<typename T>
void MemoryRegion<T>::swap(MemoryRegion<T>& x)
{
std::swap(buf, x.buf);
std::swap(used, x.used);
std::swap(allocated, x.allocated);
std::swap(alloc, x.alloc);
}
/*************************************************
* Unlocked Variable Length Buffer *
*************************************************/
template<typename T>
class MemoryVector : public MemoryRegion<T>
{
public:
MemoryVector<T>& operator=(const MemoryRegion<T>& in)
{ if(this != &in) set(in); return (*this); }
MemoryVector(u32bit n = 0) { MemoryRegion<T>::init(false, n); }
MemoryVector(const T in[], u32bit n)
{ MemoryRegion<T>::init(false); set(in, n); }
MemoryVector(const MemoryRegion<T>& in)
{ MemoryRegion<T>::init(false); set(in); }
MemoryVector(const MemoryRegion<T>& in1, const MemoryRegion<T>& in2)
{ MemoryRegion<T>::init(false); set(in1); append(in2); }
};
/*************************************************
* Locked Variable Length Buffer *
*************************************************/
template<typename T>
class SecureVector : public MemoryRegion<T>
{
public:
SecureVector<T>& operator=(const MemoryRegion<T>& in)
{ if(this != &in) set(in); return (*this); }
SecureVector(u32bit n = 0) { MemoryRegion<T>::init(true, n); }
SecureVector(const T in[], u32bit n)
{ MemoryRegion<T>::init(true); set(in, n); }
SecureVector(const MemoryRegion<T>& in)
{ MemoryRegion<T>::init(true); set(in); }
SecureVector(const MemoryRegion<T>& in1, const MemoryRegion<T>& in2)
{ MemoryRegion<T>::init(true); set(in1); append(in2); }
};
/*************************************************
* Locked Fixed Length Buffer *
*************************************************/
template<typename T, u32bit L>
class SecureBuffer : public MemoryRegion<T>
{
public:
SecureBuffer<T,L>& operator=(const SecureBuffer<T,L>& in)
{ if(this != &in) set(in); return (*this); }
SecureBuffer() { MemoryRegion<T>::init(true, L); }
SecureBuffer(const T in[], u32bit n)
{ MemoryRegion<T>::init(true, L); copy(in, n); }
private:
SecureBuffer<T, L>& operator=(const MemoryRegion<T>& in)
{ if(this != &in) set(in); return (*this); }
};
}
#endif
|