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/*************************************************
* ANSI X9.31 RNG Source File                     *
* (C) 1999-2008 Jack Lloyd                       *
*************************************************/

#include <botan/x931_rng.h>
#include <botan/lookup.h>
#include <botan/xor_buf.h>
#include <algorithm>

namespace Botan {

/*************************************************
* Generate a buffer of random bytes              *
*************************************************/
void ANSI_X931_RNG::randomize(byte out[], u32bit length)
   {
   if(!is_seeded())
      reseed();

   while(length)
      {
      if(position == R.size())
         update_buffer();

      const u32bit copied = std::min(length, R.size() - position);

      copy_mem(out, R + position, copied);
      out += copied;
      length -= copied;
      position += copied;
      }
   }

/*************************************************
* Refill the internal state                      *
*************************************************/
void ANSI_X931_RNG::update_buffer()
   {
   SecureVector<byte> DT(cipher->BLOCK_SIZE);

   prng->randomize(DT, DT.size());
   cipher->encrypt(DT);

   xor_buf(R, V, DT, cipher->BLOCK_SIZE);
   cipher->encrypt(R);

   xor_buf(V, R, DT, cipher->BLOCK_SIZE);
   cipher->encrypt(V);

   position = 0;
   }

/*************************************************
* Reseed the internal state                      *
*************************************************/
void ANSI_X931_RNG::reseed()
   {
   prng->reseed();

   SecureVector<byte> key(cipher->MAXIMUM_KEYLENGTH);
   prng->randomize(key, key.size());
   cipher->set_key(key, key.size());

   if(V.size() != cipher->BLOCK_SIZE)
      V.create(cipher->BLOCK_SIZE);
   prng->randomize(V, V.size());

   update_buffer();
   }

/*************************************************
* Add a entropy source to the underlying PRNG    *
*************************************************/
void ANSI_X931_RNG::add_entropy_source(EntropySource* src)
   {
   prng->add_entropy_source(src);
   }

/*************************************************
* Add some entropy to the underlying PRNG        *
*************************************************/
void ANSI_X931_RNG::add_entropy(const byte input[], u32bit length)
   {
   prng->add_entropy(input, length);
   }

/*************************************************
* Check if the the PRNG is seeded                *
*************************************************/
bool ANSI_X931_RNG::is_seeded() const
   {
   return V.has_items();
   }

/*************************************************
* Clear memory of sensitive data                 *
*************************************************/
void ANSI_X931_RNG::clear() throw()
   {
   cipher->clear();
   prng->clear();
   R.clear();
   V.destroy();

   position = 0;
   }

/*************************************************
* Return the name of this type                   *
*************************************************/
std::string ANSI_X931_RNG::name() const
   {
   return "X9.31(" + cipher->name() + ")";
   }

/*************************************************
* ANSI X931 RNG Constructor                      *
*************************************************/
ANSI_X931_RNG::ANSI_X931_RNG(const std::string& cipher_name,
                             RandomNumberGenerator* prng_ptr)
   {
   if(!prng_ptr)
      throw Invalid_Argument("ANSI_X931_RNG constructor: NULL prng");

   prng = prng_ptr;
   cipher = get_block_cipher(cipher_name);

   R.create(cipher->BLOCK_SIZE);
   position = 0;
   }

/*************************************************
* ANSI X931 RNG Destructor                       *
*************************************************/
ANSI_X931_RNG::~ANSI_X931_RNG()
   {
   delete cipher;
   delete prng;
   }

}