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/*************************************************
* Randpool Source File                           *
* (C) 1999-2008 Jack Lloyd                       *
*************************************************/

#include <botan/randpool.h>
#include <botan/loadstor.h>
#include <botan/xor_buf.h>
#include <botan/util.h>
#include <botan/stl_util.h>
#include <algorithm>

namespace Botan {

namespace {

/*************************************************
* PRF based on a MAC                             *
*************************************************/
enum RANDPOOL_PRF_TAG {
   CIPHER_KEY = 0,
   MAC_KEY    = 1,
   GEN_OUTPUT = 2
};

}

/*************************************************
* Generate a buffer of random bytes              *
*************************************************/
void Randpool::randomize(byte out[], u32bit length)
   {
   if(!is_seeded())
      {
      reseed();

      if(!is_seeded())
         throw PRNG_Unseeded(name());
      }

   update_buffer();
   while(length)
      {
      const u32bit copied = std::min(length, buffer.size());
      copy_mem(out, buffer.begin(), copied);
      out += copied;
      length -= copied;
      update_buffer();
      }
   }

/*************************************************
* Refill the output buffer                       *
*************************************************/
void Randpool::update_buffer()
   {
   const u64bit timestamp = system_time();

   for(u32bit j = 0; j != counter.size(); ++j)
      if(++counter[j])
         break;
   store_be(timestamp, counter + 4);

   mac->update(static_cast<byte>(GEN_OUTPUT));
   mac->update(counter, counter.size());
   SecureVector<byte> mac_val = mac->final();

   for(u32bit j = 0; j != mac_val.size(); ++j)
      buffer[j % buffer.size()] ^= mac_val[j];
   cipher->encrypt(buffer);

   if(counter[0] % ITERATIONS_BEFORE_RESEED == 0)
      mix_pool();
   }

/*************************************************
* Mix the entropy pool                           *
*************************************************/
void Randpool::mix_pool()
   {
   const u32bit BLOCK_SIZE = cipher->BLOCK_SIZE;

   mac->update(static_cast<byte>(MAC_KEY));
   mac->update(pool, pool.size());
   mac->set_key(mac->final());

   mac->update(static_cast<byte>(CIPHER_KEY));
   mac->update(pool, pool.size());
   cipher->set_key(mac->final());

   xor_buf(pool, buffer, BLOCK_SIZE);
   cipher->encrypt(pool);
   for(u32bit j = 1; j != POOL_BLOCKS; ++j)
      {
      const byte* previous_block = pool + BLOCK_SIZE*(j-1);
      byte* this_block = pool + BLOCK_SIZE*j;
      xor_buf(this_block, previous_block, BLOCK_SIZE);
      cipher->encrypt(this_block);
      }

   update_buffer();
   }

/*************************************************
* Reseed the internal state                      *
*************************************************/
void Randpool::reseed()
   {
   SecureVector<byte> buffer(1024);
   u32bit gathered_entropy = 0;

   for(u32bit j = 0; j != entropy_sources.size(); ++j)
      {
      u32bit got = entropy_sources[j]->slow_poll(buffer, buffer.size());

      mac->update(buffer, got);

      gathered_entropy += entropy_estimate(buffer, got);
      if(gathered_entropy > 512)
         break;
      }

   SecureVector<byte> mac_val = mac->final();
   xor_buf(pool, mac_val, mac_val.size());
   mix_pool();

   entropy += gathered_entropy;
   }

/*************************************************
* Add user-supplied entropy                      *
*************************************************/
void Randpool::add_entropy(const byte input[], u32bit length)
   {
   SecureVector<byte> mac_val = mac->process(input, length);
   xor_buf(pool, mac_val, mac_val.size());
   mix_pool();

   entropy += entropy_estimate(input, length);
   }

/*************************************************
* Add another entropy source to the list         *
*************************************************/
void Randpool::add_entropy_source(EntropySource* src)
   {
   entropy_sources.push_back(src);
   }

/*************************************************
* Check if the the pool is seeded                *
*************************************************/
bool Randpool::is_seeded() const
   {
   return (entropy >= 384);
   }

/*************************************************
* Clear memory of sensitive data                 *
*************************************************/
void Randpool::clear() throw()
   {
   cipher->clear();
   mac->clear();
   pool.clear();
   buffer.clear();
   counter.clear();
   entropy = 0;
   }

/*************************************************
* Return the name of this type                   *
*************************************************/
std::string Randpool::name() const
   {
   return "Randpool(" + cipher->name() + "," + mac->name() + ")";
   }

/*************************************************
* Randpool Constructor                           *
*************************************************/
Randpool::Randpool(BlockCipher* cipher_in,
                   MessageAuthenticationCode* mac_in,
                   u32bit pool_blocks,
                   u32bit iter_before_reseed) :
   ITERATIONS_BEFORE_RESEED(iter_before_reseed),
   POOL_BLOCKS(pool_blocks),
   cipher(cipher_in),
   mac(mac_in)
   {
   const u32bit BLOCK_SIZE = cipher->BLOCK_SIZE;
   const u32bit OUTPUT_LENGTH = mac->OUTPUT_LENGTH;

   if(OUTPUT_LENGTH < BLOCK_SIZE ||
      !cipher->valid_keylength(OUTPUT_LENGTH) ||
      !mac->valid_keylength(OUTPUT_LENGTH))
      {
      delete cipher;
      delete mac;
      throw Internal_Error("Randpool: Invalid algorithm combination " +
                           cipher->name() + "/" + mac->name());
      }

   buffer.create(BLOCK_SIZE);
   pool.create(POOL_BLOCKS * BLOCK_SIZE);
   counter.create(12);
   entropy = 0;
   }

/*************************************************
* Randpool Destructor                            *
*************************************************/
Randpool::~Randpool()
   {
   delete cipher;
   delete mac;

   std::for_each(entropy_sources.begin(), entropy_sources.end(),
                 del_fun<EntropySource>());

   entropy = 0;
   }

}