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/*************************************************
* Pooling Allocator Source File *
* (C) 1999-2006 The Botan Project *
*************************************************/
#include <botan/mem_pool.h>
#include <botan/libstate.h>
#include <botan/conf.h>
#include <botan/bit_ops.h>
#include <botan/util.h>
#include <algorithm>
namespace Botan {
namespace {
/*************************************************
* Decide how much memory to allocate at once *
*************************************************/
u32bit choose_pref_size(u32bit provided)
{
if(provided)
return provided;
u32bit result = Config::get_u32bit("base/memory_chunk");
if(result)
return result;
return 16*1024;
}
}
/*************************************************
* Memory_Block Constructor *
*************************************************/
Pooling_Allocator::Memory_Block::Memory_Block(void* buf, u32bit map_size,
u32bit block_size)
{
buffer = static_cast<byte*>(buf);
bitmap = 0;
this->block_size = block_size;
buffer_end = buffer + (block_size * BITMAP_SIZE);
clear_mem(buffer, block_size * BITMAP_SIZE);
if(map_size != BITMAP_SIZE)
throw Invalid_Argument("Memory_Block: Bad bitmap size");
}
/*************************************************
* Compare a Memory_Block with a void pointer *
*************************************************/
bool Pooling_Allocator::Memory_Block::operator<(const void* other) const
{
if(buffer <= other && other < buffer_end)
return false;
return (buffer < other);
}
/*************************************************
* Compare two Memory_Block objects *
*************************************************/
bool Pooling_Allocator::Memory_Block::operator<(const Memory_Block& blk) const
{
return (buffer < blk.buffer);
}
/*************************************************
* See if ptr is contained by this block *
*************************************************/
bool Pooling_Allocator::Memory_Block::contains(void* ptr,
u32bit length) const throw()
{
return ((buffer <= ptr) &&
(buffer_end >= (byte*)ptr + length * block_size));
}
/*************************************************
* Allocate some memory, if possible *
*************************************************/
byte* Pooling_Allocator::Memory_Block::alloc(u32bit n) throw()
{
if(n == 0 || n > BITMAP_SIZE)
return 0;
if(n == BITMAP_SIZE)
{
if(bitmap)
return 0;
else
{
bitmap = ~bitmap;
return buffer;
}
}
bitmap_type mask = ((bitmap_type)1 << n) - 1;
u32bit offset = 0;
while(bitmap & mask)
{
mask <<= 1;
++offset;
if((bitmap & mask) == 0)
break;
if(mask >> 63)
break;
}
if(bitmap & mask)
return 0;
bitmap |= mask;
return buffer + offset * block_size;
}
/*************************************************
* Mark this memory as free, if we own it *
*************************************************/
void Pooling_Allocator::Memory_Block::free(void* ptr, u32bit blocks) throw()
{
clear_mem((byte*)ptr, blocks * block_size);
const u32bit offset = ((byte*)ptr - buffer) / block_size;
if(offset == 0 && blocks == BITMAP_SIZE)
bitmap = ~bitmap;
else
{
for(u32bit j = 0; j != blocks; ++j)
bitmap &= ~((bitmap_type)1 << (j+offset));
}
}
/*************************************************
* Pooling_Allocator Constructor *
*************************************************/
Pooling_Allocator::Pooling_Allocator(u32bit p_size, bool) :
PREF_SIZE(choose_pref_size(p_size)), BLOCK_SIZE(64)
{
mutex = global_state().get_mutex();
last_used = blocks.begin();
}
/*************************************************
* Pooling_Allocator Destructor *
*************************************************/
Pooling_Allocator::~Pooling_Allocator()
{
delete mutex;
if(blocks.size())
throw Invalid_State("Pooling_Allocator: Never released memory");
}
/*************************************************
* Allocate some initial buffers *
*************************************************/
void Pooling_Allocator::init()
{
Mutex_Holder lock(mutex);
get_more_core(PREF_SIZE);
}
/*************************************************
* Free all remaining memory *
*************************************************/
void Pooling_Allocator::destroy()
{
Mutex_Holder lock(mutex);
blocks.clear();
for(u32bit j = 0; j != allocated.size(); ++j)
dealloc_block(allocated[j].first, allocated[j].second);
allocated.clear();
}
/*************************************************
* Allocation *
*************************************************/
void* Pooling_Allocator::allocate(u32bit n)
{
const u32bit BITMAP_SIZE = Memory_Block::bitmap_size();
Mutex_Holder lock(mutex);
if(n <= BITMAP_SIZE * BLOCK_SIZE)
{
const u32bit block_no = round_up(n, BLOCK_SIZE) / BLOCK_SIZE;
byte* mem = allocate_blocks(block_no);
if(mem)
return mem;
get_more_core(PREF_SIZE);
mem = allocate_blocks(block_no);
if(mem)
return mem;
throw Memory_Exhaustion();
}
void* new_buf = alloc_block(n);
if(new_buf)
return new_buf;
throw Memory_Exhaustion();
}
/*************************************************
* Deallocation *
*************************************************/
void Pooling_Allocator::deallocate(void* ptr, u32bit n)
{
const u32bit BITMAP_SIZE = Memory_Block::bitmap_size();
if(ptr == 0 && n == 0)
return;
Mutex_Holder lock(mutex);
if(n > BITMAP_SIZE * BLOCK_SIZE)
dealloc_block(ptr, n);
else
{
const u32bit block_no = round_up(n, BLOCK_SIZE) / BLOCK_SIZE;
std::vector<Memory_Block>::iterator i =
std::lower_bound(blocks.begin(), blocks.end(), ptr);
if(i != blocks.end() && i->contains((byte*)ptr, block_no))
i->free(ptr, block_no);
else
throw Invalid_State("Pointer released to the wrong allocator");
}
}
/*************************************************
* Try to get some memory from an existing block *
*************************************************/
byte* Pooling_Allocator::allocate_blocks(u32bit n)
{
if(blocks.empty())
return 0;
std::vector<Memory_Block>::iterator i = last_used;
do
{
++i;
if(i == blocks.end())
i = blocks.begin();
byte* mem = i->alloc(n);
if(mem)
{
last_used = i;
return mem;
}
}
while(i != last_used);
return 0;
}
/*************************************************
* Allocate more memory for the pool *
*************************************************/
void Pooling_Allocator::get_more_core(u32bit in_bytes)
{
const u32bit BITMAP_SIZE = Memory_Block::bitmap_size();
const u32bit TOTAL_BLOCK_SIZE = BLOCK_SIZE * BITMAP_SIZE;
const u32bit in_blocks = round_up(in_bytes, BLOCK_SIZE) / TOTAL_BLOCK_SIZE;
const u32bit to_allocate = in_blocks * TOTAL_BLOCK_SIZE;
void* ptr = alloc_block(to_allocate);
if(ptr == 0)
throw Memory_Exhaustion();
allocated.push_back(std::make_pair(ptr, to_allocate));
for(u32bit j = 0; j != in_blocks; ++j)
{
byte* byte_ptr = static_cast<byte*>(ptr);
blocks.push_back(
Memory_Block(byte_ptr + j * TOTAL_BLOCK_SIZE, BITMAP_SIZE, BLOCK_SIZE)
);
}
std::sort(blocks.begin(), blocks.end());
last_used = std::lower_bound(blocks.begin(), blocks.end(), ptr);
}
}
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