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/*************************************************
* Algorithm Retrieval Source File                *
* (C) 1999-2007 Jack Lloyd                       *
*************************************************/

#include <botan/lookup.h>
#include <botan/libstate.h>
#include <botan/engine.h>

namespace Botan {

/*************************************************
* Get a block cipher by name                     *
*************************************************/
BlockCipher* get_block_cipher(const std::string& name)
   {
   const BlockCipher* cipher = retrieve_block_cipher(global_state(), name);
   if(cipher)
      return cipher->clone();
   throw Algorithm_Not_Found(name);
   }

/*************************************************
* Get a stream cipher by name                    *
*************************************************/
StreamCipher* get_stream_cipher(const std::string& name)
   {
   const StreamCipher* cipher = retrieve_stream_cipher(global_state(), name);
   if(cipher)
      return cipher->clone();
   throw Algorithm_Not_Found(name);
   }

/*************************************************
* Get a hash function by name                    *
*************************************************/
HashFunction* get_hash(const std::string& name)
   {
   const HashFunction* hash = retrieve_hash(global_state(), name);
   if(hash)
      return hash->clone();
   throw Algorithm_Not_Found(name);
   }

/*************************************************
* Get a MAC by name                              *
*************************************************/
MessageAuthenticationCode* get_mac(const std::string& name)
   {
   const MessageAuthenticationCode* mac = retrieve_mac(global_state(), name);
   if(mac)
      return mac->clone();
   throw Algorithm_Not_Found(name);
   }

/*************************************************
* Query if an algorithm exists                   *
*************************************************/
bool have_algorithm(const std::string& name)
   {
   if(retrieve_block_cipher(global_state(), name))
      return true;
   if(retrieve_stream_cipher(global_state(), name))
      return true;
   if(retrieve_hash(global_state(), name))
      return true;
   if(retrieve_mac(global_state(), name))
      return true;
   return false;
   }

/*************************************************
* Query if Botan has the named block cipher      *
*************************************************/
bool have_block_cipher(const std::string& name)
   {
   return (retrieve_block_cipher(global_state(), name) != 0);
   }

/*************************************************
* Query if Botan has the named stream cipher     *
*************************************************/
bool have_stream_cipher(const std::string& name)
   {
   return (retrieve_stream_cipher(global_state(), name) != 0);
   }

/*************************************************
* Query if Botan has the named hash function     *
*************************************************/
bool have_hash(const std::string& name)
   {
   return (retrieve_hash(global_state(), name) != 0);
   }

/*************************************************
* Query if Botan has the named MAC               *
*************************************************/
bool have_mac(const std::string& name)
   {
   return (retrieve_mac(global_state(), name) != 0);
   }

/*************************************************
* Query the block size of a cipher or hash       *
*************************************************/
u32bit block_size_of(const std::string& name)
   {
   const BlockCipher* cipher = retrieve_block_cipher(global_state(), name);
   if(cipher)
      return cipher->BLOCK_SIZE;

   const HashFunction* hash = retrieve_hash(global_state(), name);
   if(hash)
      return hash->HASH_BLOCK_SIZE;

   throw Algorithm_Not_Found(name);
   }

/*************************************************
* Query the OUTPUT_LENGTH of a hash or MAC       *
*************************************************/
u32bit output_length_of(const std::string& name)
   {
   const HashFunction* hash = retrieve_hash(global_state(), name);
   if(hash)
      return hash->OUTPUT_LENGTH;

   const MessageAuthenticationCode* mac = retrieve_mac(global_state(), name);
   if(mac)
      return mac->OUTPUT_LENGTH;

   throw Algorithm_Not_Found(name);
   }

/*************************************************
* Check if a keylength is valid for this algo    *
*************************************************/
bool valid_keylength_for(u32bit key_len, const std::string& name)
   {
   const BlockCipher* bc = retrieve_block_cipher(global_state(), name);
   if(bc)
      return bc->valid_keylength(key_len);

   const StreamCipher* sc = retrieve_stream_cipher(global_state(), name);
   if(sc)
      return sc->valid_keylength(key_len);

   const MessageAuthenticationCode* mac = retrieve_mac(global_state(), name);
   if(mac)
      return mac->valid_keylength(key_len);

   throw Algorithm_Not_Found(name);
   }

/*************************************************
* Query the MINIMUM_KEYLENGTH of an algorithm    *
*************************************************/
u32bit min_keylength_of(const std::string& name)
   {
   const BlockCipher* bc = retrieve_block_cipher(global_state(), name);
   if(bc)
      return bc->MINIMUM_KEYLENGTH;

   const StreamCipher* sc = retrieve_stream_cipher(global_state(), name);
   if(sc)
      return sc->MINIMUM_KEYLENGTH;

   const MessageAuthenticationCode* mac = retrieve_mac(global_state(), name);
   if(mac)
      return mac->MINIMUM_KEYLENGTH;

   throw Algorithm_Not_Found(name);
   }

/*************************************************
* Query the MAXIMUM_KEYLENGTH of an algorithm    *
*************************************************/
u32bit max_keylength_of(const std::string& name)
   {
   const BlockCipher* bc = retrieve_block_cipher(global_state(), name);
   if(bc)
      return bc->MAXIMUM_KEYLENGTH;

   const StreamCipher* sc = retrieve_stream_cipher(global_state(), name);
   if(sc)
      return sc->MAXIMUM_KEYLENGTH;

   const MessageAuthenticationCode* mac = retrieve_mac(global_state(), name);
   if(mac)
      return mac->MAXIMUM_KEYLENGTH;

   throw Algorithm_Not_Found(name);
   }

/*************************************************
* Query the KEYLENGTH_MULTIPLE of an algorithm   *
*************************************************/
u32bit keylength_multiple_of(const std::string& name)
   {
   const BlockCipher* bc = retrieve_block_cipher(global_state(), name);
   if(bc)
      return bc->KEYLENGTH_MULTIPLE;

   const StreamCipher* sc = retrieve_stream_cipher(global_state(), name);
   if(sc)
      return sc->KEYLENGTH_MULTIPLE;

   const MessageAuthenticationCode* mac = retrieve_mac(global_state(), name);
   if(mac)
      return mac->KEYLENGTH_MULTIPLE;

   throw Algorithm_Not_Found(name);
   }


/*************************************************
* Acquire a block cipher                         *
*************************************************/
const BlockCipher* retrieve_block_cipher(Library_State& libstate,
                                         const std::string& name)
   {
   Library_State::Engine_Iterator i(libstate);

   while(const Engine* engine = i.next())
      {
      const BlockCipher* algo = engine->block_cipher(name);
      if(algo)
         return algo;
      }

   return 0;
   }

/*************************************************
* Acquire a stream cipher                        *
*************************************************/
const StreamCipher* retrieve_stream_cipher(Library_State& libstate,
                                           const std::string& name)
   {
   Library_State::Engine_Iterator i(libstate);

   while(const Engine* engine = i.next())
      {
      const StreamCipher* algo = engine->stream_cipher(name);
      if(algo)
         return algo;
      }

   return 0;
   }

/*************************************************
* Acquire a hash function                        *
*************************************************/
const HashFunction* retrieve_hash(Library_State& libstate,
                                  const std::string& name)
   {
   Library_State::Engine_Iterator i(libstate);

   while(const Engine* engine = i.next())
      {
      const HashFunction* algo = engine->hash(name);
      if(algo)
         return algo;
      }

   return 0;
   }

/*************************************************
* Acquire an authentication code                 *
*************************************************/
const MessageAuthenticationCode* retrieve_mac(Library_State& libstate,
                                              const std::string& name)
   {
   Library_State::Engine_Iterator i(libstate);

   while(const Engine* engine = i.next())
      {
      const MessageAuthenticationCode* algo = engine->mac(name);
      if(algo)
         return algo;
      }

   return 0;
   }

/*************************************************
* Add a new block cipher                         *
*************************************************/
void add_algorithm(Library_State& libstate, BlockCipher* algo)
   {
   Library_State::Engine_Iterator i(libstate);

   while(Engine* engine = i.next())
      {
      if(engine->can_add_algorithms())
         {
         engine->add_algorithm(algo);
         return;
         }
      }

   throw Invalid_State("add_algorithm: Couldn't find the Default_Engine");
   }

/*************************************************
* Add a new stream cipher                        *
*************************************************/
void add_algorithm(Library_State& libstate, StreamCipher* algo)
   {
   Library_State::Engine_Iterator i(libstate);

   while(Engine* engine = i.next())
      {
      if(engine->can_add_algorithms())
         {
         engine->add_algorithm(algo);
         return;
         }
      }

   throw Invalid_State("add_algorithm: Couldn't find the Default_Engine");
   }

/*************************************************
* Add a new hash function                        *
*************************************************/
void add_algorithm(Library_State& libstate, HashFunction* algo)
   {
   Library_State::Engine_Iterator i(libstate);

   while(Engine* engine = i.next())
      {
      if(engine->can_add_algorithms())
         {
         engine->add_algorithm(algo);
         return;
         }
      }

   throw Invalid_State("add_algorithm: Couldn't find the Default_Engine");
   }

/*************************************************
* Add a new authentication code                  *
*************************************************/
void add_algorithm(Library_State& libstate,
                   MessageAuthenticationCode* algo)
   {
   Library_State::Engine_Iterator i(libstate);

   while(Engine* engine = i.next())
      {
      if(engine->can_add_algorithms())
         {
         engine->add_algorithm(algo);
         return;
         }
      }

   throw Invalid_State("add_algorithm: Couldn't find the Default_Engine");
   }

/*************************************************
* Get a cipher object                            *
*************************************************/
Keyed_Filter* get_cipher(const std::string& algo_spec,
                         Cipher_Dir direction)
   {
   Library_State::Engine_Iterator i(global_state());

   while(Engine* engine = i.next())
      {
      Keyed_Filter* algo = engine->get_cipher(algo_spec, direction);
      if(algo)
         return algo;
      }

   throw Algorithm_Not_Found(algo_spec);
   }

/*************************************************
* Get a cipher object                            *
*************************************************/
Keyed_Filter* get_cipher(const std::string& algo_spec,
                         const SymmetricKey& key,
                         const InitializationVector& iv,
                         Cipher_Dir direction)
   {
   Keyed_Filter* cipher = get_cipher(algo_spec, direction);
   cipher->set_key(key);

   if(iv.length())
      cipher->set_iv(iv);

   return cipher;
   }

/*************************************************
* Get a cipher object                            *
*************************************************/
Keyed_Filter* get_cipher(const std::string& algo_spec,
                         const SymmetricKey& key,
                         Cipher_Dir direction)
   {
   return get_cipher(algo_spec,
                     key, InitializationVector(), direction);
   }

}