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/*************************************************
* Library Internal/Global State Source File      *
* (C) 1999-2008 Jack Lloyd                       *
*************************************************/

#include <botan/libstate.h>
#include <botan/engine.h>
#include <botan/stl_util.h>
#include <botan/mutex.h>
#include <botan/mux_noop.h>
#include <botan/charset.h>
#include <botan/defalloc.h>
#include <botan/def_eng.h>
#include <algorithm>

#if defined(BOTAN_HAS_MUTEX_PTHREAD)
  #include <botan/mux_pthr.h>
#elif defined(BOTAN_HAS_MUTEX_WIN32)
  #include <botan/mux_win32.h>
#elif defined(BOTAN_HAS_MUTEX_QT)
  #include <botan/mux_qt.h>
#endif

#if defined(BOTAN_HAS_ALLOC_MMAP)
  #include <botan/mmap_mem.h>
#endif

#if defined(BOTAN_HAS_ENGINE_ASSEMBLER)
  #include <botan/asm_engine.h>
#endif

#if defined(BOTAN_HAS_ENGINE_GNU_MP)
  #include <botan/eng_gmp.h>
#endif

#if defined(BOTAN_HAS_ENGINE_OPENSSL)
  #include <botan/eng_ossl.h>
#endif

#if defined(BOTAN_HAS_SELFTEST)
  #include <botan/selftest.h>
#endif

namespace Botan {

/*************************************************
* Botan's global state                           *
*************************************************/
namespace {

Library_State* global_lib_state = 0;

}

/*************************************************
* Access the global state object                 *
*************************************************/
Library_State& global_state()
   {
   if(!global_lib_state)
      LibraryInitializer::initialize();
   return (*global_lib_state);
   }

/*************************************************
* Set a new global state object                  *
*************************************************/
void set_global_state(Library_State* new_state)
   {
   delete swap_global_state(new_state);
   }

/*************************************************
* Swap two global state objects                  *
*************************************************/
Library_State* swap_global_state(Library_State* new_state)
   {
   Library_State* old_state = global_lib_state;
   global_lib_state = new_state;
   return old_state;
   }

/*************************************************
* Get a new mutex object                         *
*************************************************/
Mutex* Library_State::get_mutex() const
   {
   return mutex_factory->make();
   }

/*************************************************
* Get an allocator by its name                   *
*************************************************/
Allocator* Library_State::get_allocator(const std::string& type) const
   {
   Mutex_Holder lock(allocator_lock);

   if(type != "")
      return search_map<std::string, Allocator*>(alloc_factory, type, 0);

   if(!cached_default_allocator)
      {
      std::string chosen = this->option("base/default_allocator");

      if(chosen == "")
         chosen = "malloc";

      cached_default_allocator =
         search_map<std::string, Allocator*>(alloc_factory, chosen, 0);
      }

   return cached_default_allocator;
   }

/*************************************************
* Create a new name to object mapping            *
*************************************************/
void Library_State::add_allocator(Allocator* allocator)
   {
   Mutex_Holder lock(allocator_lock);

   allocator->init();

   allocators.push_back(allocator);
   alloc_factory[allocator->type()] = allocator;
   }

/*************************************************
* Set the default allocator type                 *
*************************************************/
void Library_State::set_default_allocator(const std::string& type)
   {
   Mutex_Holder lock(allocator_lock);

   if(type == "")
      return;

   this->set("conf", "base/default_allocator", type);
   cached_default_allocator = 0;
   }

/*************************************************
* Get a configuration value                      *
*************************************************/
std::string Library_State::get(const std::string& section,
                               const std::string& key) const
   {
   Mutex_Holder lock(config_lock);

   return search_map<std::string, std::string>(config,
                                               section + "/" + key, "");
   }

/*************************************************
* See if a particular option has been set        *
*************************************************/
bool Library_State::is_set(const std::string& section,
                           const std::string& key) const
   {
   Mutex_Holder lock(config_lock);

   return search_map(config, section + "/" + key, false, true);
   }

/*************************************************
* Set a configuration value                      *
*************************************************/
void Library_State::set(const std::string& section, const std::string& key,
                        const std::string& value, bool overwrite)
   {
   Mutex_Holder lock(config_lock);

   std::string full_key = section + "/" + key;

   std::map<std::string, std::string>::const_iterator i =
      config.find(full_key);

   if(overwrite || i == config.end() || i->second == "")
      config[full_key] = value;
   }

/*************************************************
* Add an alias                                   *
*************************************************/
void Library_State::add_alias(const std::string& key, const std::string& value)
   {
   set("alias", key, value);
   }

/*************************************************
* Dereference an alias to a fixed name           *
*************************************************/
std::string Library_State::deref_alias(const std::string& key) const
   {
   std::string result = key;
   while(is_set("alias", result))
      result = get("alias", result);
   return result;
   }

/*************************************************
* Set/Add an option                              *
*************************************************/
void Library_State::set_option(const std::string key,
                               const std::string& value)
   {
   set("conf", key, value);
   }

/*************************************************
* Get an option value                            *
*************************************************/
std::string Library_State::option(const std::string& key) const
   {
   return get("conf", key);
   }

/**
Return a reference to the Algorithm_Factory
*/
Algorithm_Factory& Library_State::algo_factory()
   {
   if(!algorithm_factory)
      throw Invalid_State("Uninitialized in Library_State::algo_factory");
   return *algorithm_factory;
   }

/*************************************************
* Load a set of modules                          *
*************************************************/
void Library_State::initialize(bool thread_safe)
   {
   if(mutex_factory)
      throw Invalid_State("Library_State has already been initialized");

   if(!thread_safe)
      {
      mutex_factory = new Noop_Mutex_Factory;
      }
   else
      {
#if defined(BOTAN_HAS_MUTEX_PTHREAD)
      mutex_factory = new Pthread_Mutex_Factory;
#elif defined(BOTAN_HAS_MUTEX_WIN32)
      mutex_factory = new Win32_Mutex_Factory;
#elif defined(BOTAN_HAS_MUTEX_QT)
      mutex_factory Qt_Mutex_Factory;
#else
      throw Invalid_State("Could not find a thread-safe mutex object to use");
#endif
      }

   allocator_lock = mutex_factory->make();
   config_lock = mutex_factory->make();

   cached_default_allocator = 0;

   add_allocator(new Malloc_Allocator);
   add_allocator(new Locking_Allocator(mutex_factory->make()));

#if defined(BOTAN_HAS_ALLOC_MMAP)
   add_allocator(new MemoryMapping_Allocator(mutex_factory->make()));
#endif

   set_default_allocator("locking");

   load_default_config();

   algorithm_factory = new Algorithm_Factory;

#if defined(BOTAN_HAS_ENGINE_GNU_MP)
      algorithm_factory->add_engine(new GMP_Engine);
#endif

#if defined(BOTAN_HAS_ENGINE_OPENSSL)
      algorithm_factory->add_engine(new OpenSSL_Engine);
#endif

#if defined(BOTAN_HAS_ENGINE_ASSEMBLER)
      algorithm_factory->add_engine(new Assembler_Engine);
#endif

   algorithm_factory->add_engine(new Default_Engine);
   }

/*************************************************
* Library_State Constructor                      *
*************************************************/
Library_State::Library_State()
   {
   mutex_factory = 0;
   allocator_lock = config_lock = 0;
   cached_default_allocator = 0;
   algorithm_factory = 0;
   }

/*************************************************
* Library_State Destructor                       *
*************************************************/
Library_State::~Library_State()
   {
   delete algorithm_factory;

   cached_default_allocator = 0;

   for(u32bit j = 0; j != allocators.size(); ++j)
      {
      allocators[j]->destroy();
      delete allocators[j];
      }

   delete allocator_lock;
   delete mutex_factory;
   delete config_lock;
   }

}