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/*************************************************
* Library Internal/Global State Source File *
* (C) 1999-2006 The Botan Project *
*************************************************/
#include <botan/libstate.h>
#include <botan/stl_util.h>
#include <botan/engine.h>
#include <botan/mutex.h>
#include <botan/timers.h>
#include <botan/charset.h>
namespace Botan {
/*************************************************
* Botan's global state *
*************************************************/
namespace {
Library_State* global_lib_state = 0;
}
Library_State& global_state()
{
if(!global_lib_state)
throw Invalid_State("Library was not intialized correctly");
return (*global_lib_state);
}
void set_global_state(Library_State* new_state)
{
delete global_lib_state;
global_lib_state = new_state;
}
namespace {
/*************************************************
* Named Mutex Holder *
*************************************************/
class Named_Mutex_Holder
{
public:
Named_Mutex_Holder(const std::map<std::string, Mutex*>& mutexes,
const std::string& name)
{
mux = search_map<std::string, Mutex*>(mutexes, name, 0);
if(!mux)
throw Invalid_Argument("Named_Mutex_Holder: mutex not found");
mux->lock();
}
~Named_Mutex_Holder() { mux->unlock(); }
private:
Mutex* mux;
};
}
/*************************************************
* Increment the Engine iterator *
*************************************************/
Engine* Library_State::Engine_Iterator::next()
{
return lib.get_engine_n(n++);
}
/*************************************************
* Get a new mutex object *
*************************************************/
Mutex* Library_State::get_mutex()
{
return mutex_factory->make();
}
/*************************************************
* Get an allocator by its name *
*************************************************/
Allocator* Library_State::get_allocator(const std::string& type) const
{
Named_Mutex_Holder lock(locks, "allocator");
if(type != "")
return search_map<std::string, Allocator*>(alloc_factory, type, 0);
if(!cached_default_allocator)
{
const std::string key_name = "conf/base/default_allocator";
Named_Mutex_Holder lock(locks, "settings");
std::string chosen = search_map(settings, key_name);
if(chosen == "")
chosen = "malloc";
cached_default_allocator =
search_map<std::string, Allocator*>(alloc_factory, chosen, 0);
}
return cached_default_allocator;
}
/*************************************************
* Create a new name to object mapping *
*************************************************/
void Library_State::add_allocator(const std::string& type,
Allocator* allocator)
{
Named_Mutex_Holder lock(locks, "allocator");
allocator->init();
if(alloc_factory[type])
delete alloc_factory[type];
alloc_factory[type] = allocator;
}
/*************************************************
* Read a high resolution clock *
*************************************************/
u64bit Library_State::system_clock() const
{
return timer->clock();
}
/*************************************************
* Set the global PRNG *
*************************************************/
void Library_State::set_prng(RandomNumberGenerator* new_rng)
{
Named_Mutex_Holder lock(locks, "rng");
delete rng;
rng = new_rng;
}
/*************************************************
* Get bytes from the global PRNG *
*************************************************/
void Library_State::randomize(byte out[], u32bit length)
{
Named_Mutex_Holder lock(locks, "rng");
rng->randomize(out, length);
}
/*************************************************
* Add a new entropy source to use *
*************************************************/
void Library_State::add_entropy_source(EntropySource* src, bool last_in_list)
{
Named_Mutex_Holder lock(locks, "rng");
if(last_in_list)
entropy_sources.push_back(src);
else
entropy_sources.insert(entropy_sources.begin(), src);
}
/*************************************************
* Add some bytes of entropy to the global PRNG *
*************************************************/
void Library_State::add_entropy(const byte in[], u32bit length)
{
Named_Mutex_Holder lock(locks, "rng");
rng->add_entropy(in, length);
}
/*************************************************
* Add some bytes of entropy to the global PRNG *
*************************************************/
void Library_State::add_entropy(EntropySource& source, bool slow_poll)
{
Named_Mutex_Holder lock(locks, "rng");
rng->add_entropy(source, slow_poll);
}
/*************************************************
* Gather entropy for our PRNG object *
*************************************************/
u32bit Library_State::seed_prng(bool slow_poll, u32bit bits_to_get)
{
Named_Mutex_Holder lock(locks, "rng");
u32bit bits = 0;
for(u32bit j = 0; j != entropy_sources.size(); ++j)
{
bits += rng->add_entropy(*(entropy_sources[j]), slow_poll);
if(bits_to_get && bits >= bits_to_get)
return bits;
}
return bits;
}
/*************************************************
* Set a named option *
*************************************************/
void Library_State::set_option(const std::string& section,
const std::string& name,
const std::string& value,
bool overwrite)
{
Named_Mutex_Holder lock(locks, "settings");
std::map<std::string, std::string>::const_iterator i = settings.find(name);
if(overwrite || i == settings.end() || i->second == "")
{
const std::string full_name = section + "/" + name;
settings[full_name] = value;
if(full_name == "base/default_allocator")
cached_default_allocator = 0;
}
}
/*************************************************
* Get the value of the named option *
*************************************************/
std::string Library_State::get_option(const std::string& section,
const std::string& name) const
{
Named_Mutex_Holder lock(locks, "settings");
return search_map<std::string, std::string>(settings,
section + "/" + name, "");
}
/*************************************************
* See if a particular option has been set *
*************************************************/
bool Library_State::option_set(const std::string& section,
const std::string& name) const
{
Named_Mutex_Holder lock(locks, "settings");
return search_map(settings, section + "/" + name, false, true);
}
/*************************************************
* Get an engine out of the list *
*************************************************/
Engine* Library_State::get_engine_n(u32bit n) const
{
Named_Mutex_Holder lock(locks, "engine");
if(n >= engines.size())
return 0;
return engines[n];
}
/*************************************************
* Add a new engine to the list *
*************************************************/
void Library_State::add_engine(Engine* engine)
{
Named_Mutex_Holder lock(locks, "engine");
engines.push_back(engine);
}
/*************************************************
* Set the character set transcoder object *
*************************************************/
void Library_State::set_transcoder(class Charset_Transcoder* transcoder)
{
if(this->transcoder)
delete this->transcoder;
this->transcoder = transcoder;
}
/*************************************************
* Transcode a string from one charset to another *
*************************************************/
std::string Library_State::transcode(const std::string str,
Character_Set to,
Character_Set from) const
{
if(!transcoder)
throw Invalid_State("Library_State::transcode: No transcoder set");
return transcoder->transcode(str, to, from);
}
/*************************************************
* Library_State Constructor *
*************************************************/
Library_State::Library_State(Mutex_Factory* mutex_factory, Timer* timer)
{
if(!mutex_factory)
mutex_factory = new Mutex_Factory;
if(!timer)
timer = new Timer;
this->mutex_factory = mutex_factory;
this->timer = timer;
this->transcoder = 0;
locks["settings"] = get_mutex();
locks["allocator"] = get_mutex();
locks["rng"] = get_mutex();
locks["engine"] = get_mutex();
rng = 0;
cached_default_allocator = 0;
set_default_policy();
}
/*************************************************
* Library_State Destructor *
*************************************************/
Library_State::~Library_State()
{
cached_default_allocator = 0;
delete rng;
for(u32bit j = 0; j != entropy_sources.size(); ++j)
delete entropy_sources[j];
for(u32bit j = 0; j != engines.size(); ++j)
delete engines[j];
for(std::map<std::string, Allocator*>::iterator j = alloc_factory.begin();
j != alloc_factory.end(); ++j)
{
j->second->destroy();
delete j->second;
}
delete transcoder;
delete mutex_factory;
delete timer;
for(std::map<std::string, Mutex*>::iterator j = locks.begin();
j != locks.end(); ++j)
delete j->second;
}
}
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