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/*
* Dynamically Loaded Object
* (C) 2010 Jack Lloyd
*
* Botan is released under the Simplified BSD License (see license.txt)
*/
#ifndef BOTAN_DYNAMIC_LOADER_H__
#define BOTAN_DYNAMIC_LOADER_H__
#include <string>
#include <botan/build.h>
namespace Botan {
/**
* Represents a DLL or shared object
*/
class BOTAN_DLL Dynamically_Loaded_Library
{
public:
/**
* Load a DLL (or fail with an exception)
* @param lib_name name or path to a library
*
* If you don't use a full path, the search order will be defined
* by whatever the system linker does by default. Always using fully
* qualified pathnames can help prevent code injection attacks (eg
* via manipulation of LD_LIBRARY_PATH on Linux)
*/
Dynamically_Loaded_Library(const std::string& lib_name);
/**
* Unload the DLL
* @warning Any pointers returned by resolve()/resolve_symbol()
* should not be used after this destructor runs.
*/
~Dynamically_Loaded_Library();
/**
* Load a symbol (or fail with an exception)
* @param symbol names the symbol to load
* @return address of the loaded symbol
*/
void* resolve_symbol(const std::string& symbol);
/**
* Convenience function for casting symbol to the right type
* @param symbol names the symbol to load
* @return address of the loaded symbol
*/
template<typename T>
T resolve(const std::string& symbol)
{
return reinterpret_cast<T>(resolve_symbol(symbol));
}
private:
Dynamically_Loaded_Library(const Dynamically_Loaded_Library&);
Dynamically_Loaded_Library& operator=(const Dynamically_Loaded_Library&);
std::string m_lib_name;
void* m_lib;
};
}
#endif
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