aboutsummaryrefslogtreecommitdiffstats
path: root/src/lib/rng/system_rng/system_rng.cpp
blob: 5a55e0a83c328a83686df80dedf8df5549606420 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
/*
* System RNG
* (C) 2014,2015,2017,2018 Jack Lloyd
*
* Botan is released under the Simplified BSD License (see license.txt)
*/

#include <botan/system_rng.h>

#if defined(BOTAN_TARGET_OS_HAS_RTLGENRANDOM)
  #include <botan/dyn_load.h>
  #define NOMINMAX 1
  #define _WINSOCKAPI_ // stop windows.h including winsock.h
  #include <windows.h>

#elif defined(BOTAN_TARGET_OS_HAS_CRYPTO_NG)
   #include <bcrypt.h>

#elif defined(BOTAN_TARGET_OS_HAS_ARC4RANDOM)
   #include <stdlib.h>

#elif defined(BOTAN_TARGET_OS_HAS_DEV_RANDOM)
   #include <sys/types.h>
   #include <sys/stat.h>
   #include <fcntl.h>
   #include <unistd.h>
   #include <errno.h>
#endif

namespace Botan {

namespace {

#if defined(BOTAN_TARGET_OS_HAS_RTLGENRANDOM)

class System_RNG_Impl final : public RandomNumberGenerator
   {
   public:
      System_RNG_Impl() : m_advapi("advapi32.dll")
         {
         // This throws if the function is not found
         m_rtlgenrandom = m_advapi.resolve<RtlGenRandom_fptr>("SystemFunction036");
         }

      void randomize(uint8_t buf[], size_t len) override
         {
         bool success = m_rtlgenrandom(buf, len) == TRUE;
         if(!success)
            throw Exception("RtlGenRandom failed");
         }

      void add_entropy(const uint8_t[], size_t) override { /* ignored */ }
      bool is_seeded() const override { return true; }
      bool accepts_input() const override { return false; }
      void clear() override { /* not possible */ }
      std::string name() const override { return "RtlGenRandom"; }
   private:
      // Use type BYTE instead of BOOLEAN because of a naming conflict
      // https://msdn.microsoft.com/en-us/library/windows/desktop/aa387694(v=vs.85).aspx
      // https://msdn.microsoft.com/en-us/library/windows/desktop/aa383751(v=vs.85).aspx
      using RtlGenRandom_fptr = BYTE (NTAPI *)(PVOID, ULONG);

      Dynamically_Loaded_Library m_advapi;
      RtlGenRandom_fptr m_rtlgenrandom;
   };

#elif defined(BOTAN_TARGET_OS_HAS_CRYPTO_NG)

class System_RNG_Impl final : public RandomNumberGenerator
   {
   public:
      System_RNG_Impl()
         {
         NTSTATUS ret = ::BCryptOpenAlgorithmProvider(&m_prov,
                                                      BCRYPT_RNG_ALGORITHM,
                                                      MS_PRIMITIVE_PROVIDER, 0);
         if(ret != STATUS_SUCCESS)
            throw Exception("System_RNG failed to acquire crypto provider");
         }

      ~System_RNG_Impl()
         {
         ::BCryptCloseAlgorithmProvider(m_prov, 0);
         }

      void randomize(uint8_t buf[], size_t len) override
         {
         NTSTATUS ret = ::BCryptGenRandom(m_prov, static_cast<PUCHAR>(buf), static_cast<ULONG>(len), 0);
         if(ret != STATUS_SUCCESS)
            throw Exception("System_RNG call to BCryptGenRandom failed");
         }

      void add_entropy(const uint8_t in[], size_t length) override
         {
         /*
         There is a flag BCRYPT_RNG_USE_ENTROPY_IN_BUFFER to provide
         entropy inputs, but it is ignored in Windows 8 and later.
         */
         }

      bool is_seeded() const override { return true; }
      bool accepts_input() const override { return false; }
      void clear() override { /* not possible */ }
      std::string name() const override { return "crypto_ng"; }
   private:
      BCRYPT_ALG_HANDLE m_handle;
   };

#elif defined(BOTAN_TARGET_OS_HAS_ARC4RANDOM)

class System_RNG_Impl final : public RandomNumberGenerator
   {
   public:
      // No constructor or destructor needed as no userland state maintained

      void randomize(uint8_t buf[], size_t len) override
         {
         ::arc4random_buf(buf, len);
         }

      bool accepts_input() const override { return false; }
      void add_entropy(const uint8_t[], size_t) override { /* ignored */ }
      bool is_seeded() const override { return true; }
      void clear() override { /* not possible */ }
      std::string name() const override { return "arc4random"; }
   };

#elif defined(BOTAN_TARGET_OS_HAS_DEV_RANDOM)

// Read a random device

class System_RNG_Impl final : public RandomNumberGenerator
   {
   public:
      System_RNG_Impl()
         {
         #ifndef O_NOCTTY
            #define O_NOCTTY 0
         #endif

         m_fd = ::open(BOTAN_SYSTEM_RNG_DEVICE, O_RDWR | O_NOCTTY);

         if(m_fd >= 0)
            {
            m_writable = true;
            }
         else
            {
            /*
            Cannot open in read-write mode. Fall back to read-only,
            calls to add_entropy will fail, but randomize will work
            */
            m_fd = ::open(BOTAN_SYSTEM_RNG_DEVICE, O_RDONLY | O_NOCTTY);
            m_writable = false;
            }

         if(m_fd < 0)
            throw Exception("System_RNG failed to open RNG device");
         }

      ~System_RNG_Impl()
         {
         ::close(m_fd);
         m_fd = -1;
         }

      void randomize(uint8_t buf[], size_t len) override;
      void add_entropy(const uint8_t in[], size_t length) override;
      bool is_seeded() const override { return true; }
      bool accepts_input() const override { return m_writable; }
      void clear() override { /* not possible */ }
      std::string name() const override { return BOTAN_SYSTEM_RNG_DEVICE; }
   private:
      int m_fd;
      bool m_writable;
   };

void System_RNG_Impl::randomize(uint8_t buf[], size_t len)
   {
   while(len)
      {
      ssize_t got = ::read(m_fd, buf, len);

      if(got < 0)
         {
         if(errno == EINTR)
            continue;
         throw Exception("System_RNG read failed error " + std::to_string(errno));
         }
      if(got == 0)
         throw Exception("System_RNG EOF on device"); // ?!?

      buf += got;
      len -= got;
      }
   }

void System_RNG_Impl::add_entropy(const uint8_t input[], size_t len)
   {
   if(!m_writable)
      return;

   while(len)
      {
      ssize_t got = ::write(m_fd, input, len);

      if(got < 0)
         {
         if(errno == EINTR)
            continue;

         /*
         * This is seen on OS X CI, despite the fact that the man page
         * for Darwin urandom explicitly states that writing to it is
         * supported, and write(2) does not document EPERM at all.
         * But in any case EPERM seems indicative of a policy decision
         * by the OS or sysadmin that additional entropy is not wanted
         * in the system pool, so we accept that and return here,
         * since there is no corrective action possible.
	 *
	 * In Linux EBADF or EPERM is returned if m_fd is not opened for
	 * writing.
         */
         if(errno == EPERM || errno == EBADF)
            return;

         // maybe just ignore any failure here and return?
         throw Exception("System_RNG write failed error " + std::to_string(errno));
         }

      input += got;
      len -= got;
      }
   }

#endif

}

RandomNumberGenerator& system_rng()
   {
   static System_RNG_Impl g_system_rng;
   return g_system_rng;
   }

}