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/*
* Random Number Generator base classes
* (C) 1999-2009,2015,2016 Jack Lloyd
*
* Botan is released under the Simplified BSD License (see license.txt)
*/
#ifndef BOTAN_RANDOM_NUMBER_GENERATOR_H_
#define BOTAN_RANDOM_NUMBER_GENERATOR_H_
#include <botan/secmem.h>
#include <botan/exceptn.h>
#include <botan/mutex.h>
#include <chrono>
#include <string>
namespace Botan {
class Entropy_Sources;
/**
* An interface to a cryptographic random number generator
*/
class BOTAN_PUBLIC_API(2,0) RandomNumberGenerator
{
public:
virtual ~RandomNumberGenerator() = default;
RandomNumberGenerator() = default;
/*
* Never copy a RNG, create a new one
*/
RandomNumberGenerator(const RandomNumberGenerator& rng) = delete;
RandomNumberGenerator& operator=(const RandomNumberGenerator& rng) = delete;
/**
* Randomize a byte array.
* @param output the byte array to hold the random output.
* @param length the length of the byte array output in bytes.
*/
virtual void randomize(uint8_t output[], size_t length) = 0;
/**
* Incorporate some additional data into the RNG state. For
* example adding nonces or timestamps from a peer's protocol
* message can help hedge against VM state rollback attacks.
* A few RNG types do not accept any externally provided input,
* in which case this function is a no-op.
*
* @param input a byte array containg the entropy to be added
* @param length the length of the byte array in
*/
virtual void add_entropy(const uint8_t input[], size_t length) = 0;
/**
* Incorporate some additional data into the RNG state.
*/
template<typename T> void add_entropy_T(const T& t)
{
this->add_entropy(reinterpret_cast<const uint8_t*>(&t), sizeof(T));
}
/**
* Incorporate entropy into the RNG state then produce output.
* Some RNG types implement this using a single operation, default
* calls add_entropy + randomize in sequence.
*
* Use this to further bind the outputs to your current
* process/protocol state. For instance if generating a new key
* for use in a session, include a session ID or other such
* value. See NIST SP 800-90 A, B, C series for more ideas.
*
* @param output buffer to hold the random output
* @param output_len size of the output buffer in bytes
* @param input entropy buffer to incorporate
* @param input_len size of the input buffer in bytes
*/
virtual void randomize_with_input(uint8_t output[], size_t output_len,
const uint8_t input[], size_t input_len);
/**
* This calls `randomize_with_input` using some timestamps as extra input.
*
* For a stateful RNG using non-random but potentially unique data the
* extra input can help protect against problems with fork, VM state
* rollback, or other cases where somehow an RNG state is duplicated. If
* both of the duplicated RNG states later incorporate a timestamp (and the
* timestamps don't themselves repeat), their outputs will diverge.
*/
virtual void randomize_with_ts_input(uint8_t output[], size_t output_len);
/**
* @return the name of this RNG type
*/
virtual std::string name() const = 0;
/**
* Clear all internally held values of this RNG
* @post is_seeded() == false
*/
virtual void clear() = 0;
/**
* Check whether this RNG is seeded.
* @return true if this RNG was already seeded, false otherwise.
*/
virtual bool is_seeded() const = 0;
/**
* Poll provided sources for up to poll_bits bits of entropy
* or until the timeout expires. Returns estimate of the number
* of bits collected.
*/
virtual size_t reseed(Entropy_Sources& srcs,
size_t poll_bits = BOTAN_RNG_RESEED_POLL_BITS,
std::chrono::milliseconds poll_timeout = BOTAN_RNG_RESEED_DEFAULT_TIMEOUT);
/**
* Reseed by reading specified bits from the RNG
*/
virtual void reseed_from_rng(RandomNumberGenerator& rng,
size_t poll_bits = BOTAN_RNG_RESEED_POLL_BITS);
// Some utility functions built on the interface above:
/**
* Return a random vector
* @param bytes number of bytes in the result
* @return randomized vector of length bytes
*/
secure_vector<uint8_t> random_vec(size_t bytes)
{
secure_vector<uint8_t> output(bytes);
this->randomize(output.data(), output.size());
return output;
}
/**
* Return a random byte
* @return random byte
*/
uint8_t next_byte()
{
uint8_t b;
this->randomize(&b, 1);
return b;
}
/**
* @return a random byte that is greater than zero
*/
uint8_t next_nonzero_byte()
{
uint8_t b = this->next_byte();
while(b == 0)
b = this->next_byte();
return b;
}
/**
* Create a seeded and active RNG object for general application use
* Added in 1.8.0
* Use AutoSeeded_RNG instead
*/
BOTAN_DEPRECATED("Use AutoSeeded_RNG")
static RandomNumberGenerator* make_rng();
};
/**
* Convenience typedef
*/
typedef RandomNumberGenerator RNG;
/**
* Hardware_RNG has no members but exists to tag hardware RNG types
* (PKCS11_RNG, TPM_RNG, RDRAND_RNG)
*/
class BOTAN_PUBLIC_API(2,0) Hardware_RNG : public RandomNumberGenerator
{
public:
virtual void clear() final override { /* no way to clear state of hardware RNG */ }
};
/**
* Null/stub RNG - fails if you try to use it for anything
* This is not generally useful except for in certain tests
*/
class BOTAN_PUBLIC_API(2,0) Null_RNG final : public RandomNumberGenerator
{
public:
bool is_seeded() const override { return false; }
void clear() override {}
void randomize(uint8_t[], size_t) override
{
throw PRNG_Unseeded("Null_RNG called");
}
void add_entropy(const uint8_t[], size_t) override {}
std::string name() const override { return "Null_RNG"; }
};
#if defined(BOTAN_TARGET_OS_HAS_THREADS)
/**
* Wraps access to a RNG in a mutex
* Note that most of the time it's much better to use a RNG per thread
* otherwise the RNG will act as an unnecessary contention point
*/
class BOTAN_PUBLIC_API(2,0) Serialized_RNG final : public RandomNumberGenerator
{
public:
void randomize(uint8_t out[], size_t len) override
{
lock_guard_type<mutex_type> lock(m_mutex);
m_rng->randomize(out, len);
}
bool is_seeded() const override
{
lock_guard_type<mutex_type> lock(m_mutex);
return m_rng->is_seeded();
}
void clear() override
{
lock_guard_type<mutex_type> lock(m_mutex);
m_rng->clear();
}
std::string name() const override
{
lock_guard_type<mutex_type> lock(m_mutex);
return m_rng->name();
}
size_t reseed(Entropy_Sources& src,
size_t poll_bits = BOTAN_RNG_RESEED_POLL_BITS,
std::chrono::milliseconds poll_timeout = BOTAN_RNG_RESEED_DEFAULT_TIMEOUT) override
{
lock_guard_type<mutex_type> lock(m_mutex);
return m_rng->reseed(src, poll_bits, poll_timeout);
}
void add_entropy(const uint8_t in[], size_t len) override
{
lock_guard_type<mutex_type> lock(m_mutex);
m_rng->add_entropy(in, len);
}
BOTAN_DEPRECATED("Use Serialized_RNG(new AutoSeeded_RNG)") Serialized_RNG();
explicit Serialized_RNG(RandomNumberGenerator* rng) : m_rng(rng) {}
private:
mutable mutex_type m_mutex;
std::unique_ptr<RandomNumberGenerator> m_rng;
};
#endif
}
#endif
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