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/*
* PKCS#11 Session
* (C) 2016 Daniel Neus, Sirrix AG
* (C) 2016 Philipp Weber, Sirrix AG
*
* Botan is released under the Simplified BSD License (see license.txt)
*/
#ifndef BOTAN_P11_SESSION_H_
#define BOTAN_P11_SESSION_H_
#include <botan/p11.h>
#include <botan/p11_slot.h>
#include <utility>
namespace Botan {
namespace PKCS11 {
class Module;
/// Represents a PKCS#11 session
class BOTAN_PUBLIC_API(2,0) Session final
{
public:
/**
* @param slot the slot to use
* @param read_only true if the session should be read only, false to create a read-write session
*/
Session(Slot& slot, bool read_only);
/**
* @param slot the slot to use
* @param flags the flags to use for the session. Remark: Flag::SerialSession is mandatory
* @param callback_data application-defined pointer to be passed to the notification callback
* @param notify_callback address of the notification callback function
*/
Session(Slot& slot, Flags flags, VoidPtr callback_data, Notify notify_callback);
/// Takes ownership of a session
Session(Slot& slot, SessionHandle handle);
/* Microsoft Visual Studio <= 2013 does not support default generated move special member functions.
Everything else we target should support it */
#if !defined( _MSC_VER ) || ( _MSC_VER >= 1900 )
Session(Session&& other) = default;
Session& operator=(Session&& other) = default;
#endif
// Dtor calls C_CloseSession() and eventually C_Logout. A copy could close the session while the origin still exists
Session(const Session& other) = delete;
Session& operator=(const Session& other) = delete;
/// Logout user and close the session on destruction
~Session() BOTAN_NOEXCEPT;
/// @return a reference to the slot
inline const Slot& slot() const
{
return m_slot;
}
/// @return the session handle of this session
inline SessionHandle handle() const
{
return m_handle;
}
/// @return a reference to the used module
inline Module& module() const
{
return m_slot.module();
}
/// @return the released session handle
SessionHandle release();
/**
* Login to this session
* @param userType the user type to use for the login
* @param pin the PIN of the user
*/
void login(UserType userType, const secure_string& pin);
/// Logout from this session
void logoff();
/// @return information about this session
SessionInfo get_info() const;
/// Calls `C_SetPIN` to change the PIN using the old PIN (requires a logged in session)
void set_pin(const secure_string& old_pin, const secure_string& new_pin) const;
/// Calls `C_InitPIN` to change or initialize the PIN using the SO_PIN (requires a logged in session)
void init_pin(const secure_string& new_pin);
private:
const Slot& m_slot;
SessionHandle m_handle;
bool m_logged_in;
};
}
}
#endif
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