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/*************************************************
* Assembly Implementation Engine Header File *
* (C) 1999-2007 Jack Lloyd *
*************************************************/
#include <botan/eng_ia32.h>
#if defined(BOTAN_HAS_SERPENT_IA32)
#include <botan/serp_ia32.h>
#endif
#if defined(BOTAN_HAS_MD4_IA32)
#include <botan/md4_ia32.h>
#endif
#if defined(BOTAN_HAS_MD5_IA32)
#include <botan/md5_ia32.h>
#endif
#if defined(BOTAN_HAS_SHA1_IA32)
#include <botan/sha1_ia32.h>
#endif
namespace Botan {
BlockCipher*
IA32_Assembler_Engine::find_block_cipher(const SCAN_Name& request,
Algorithm_Factory&) const
{
#if defined(BOTAN_HAS_SERPENT_IA32)
if(request.algo_name() == "Serpent")
return new Serpent_IA32;
#endif
return 0;
}
HashFunction*
IA32_Assembler_Engine::find_hash(const SCAN_Name& request,
Algorithm_Factory&) const
{
#if defined(BOTAN_HAS_MD4_IA32)
if(request.algo_name() == "MD4")
return new MD4_IA32;
#endif
#if defined(BOTAN_HAS_MD5_IA32)
if(request.algo_name() == "MD5")
return new MD5_IA32;
#endif
#if defined(BOTAN_HAS_SHA1_IA32)
if(request.algo_name() == "SHA-160")
return new SHA_160_IA32;
#endif
return 0;
}
}
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