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.. _tls_api:

SSL and TLS
========================================

.. versionadded:: 1.10.2

Botan supports both client and server implementations of the SSL/TLS
protocols, including SSL v3, TLS v1.0, and TLS v1.1 (the insecure and
obsolete SSL v2 protocol is not supported, beyond processing SSL v2
client hellos which some implementations send for backwards
compatability).

The implementation uses ``std::tr1::function``, so it may not have
been compiled into the version you are using; you can test for the
feature macro ``BOTAN_HAS_TLS`` to check.

General TLS Interface
----------------------------------------

TLS servers and clients share most of an interface, called
`TLS_Channel`.  The primary difference is in terms of how the objects
are constructed. A TLS channel (either client or server object) has
these methods available:

.. cpp:class:: TLS_Channel

   .. cpp:function size_t received_data(const byte buf[], size_t buf_size)

   This function is used to provide data sent by the counterparty (eg
   data that you read off the socket layer). Depending on the current
   protocol state and the amount of data provided this may result in one
   or more callback functions that were provided to the constructor being
   called.

   .. cpp:function void queue_for_sending(const byte buf[], size_t buf_size)

   If the connection has completed the initial handshake process, he
   data provided is sent to the counterparty. Otherwise, an exception
   is thrown.

   .. cpp:function:: void close()

   A close notification is sent to the counterparty, and the internal
   state is cleared.

   .. cpp:function:: bool is_active()

   Returns true if and only if a handshake has been completed on this
   connection.

   .. cpp:function:: bool is_closed()

   Returns true if and only if a close notification has been sent or
   received, or if a fatal alert of any kind was received from the
   counterparty.

   .. cpp:function:: void renegotiate()

   Initiates a renegotiation. The counterparty is allowed by the
   protocol to ignore this request. If a successful renegotiation
   occurs, the *handshake_complete* callback will be called again.

   .. cpp:function:: std::vector<X509_Certificate> peer_cert_chain()

   Returns the certificate chain of the server



TLS Clients
----------------------------------------

.. cpp:class:: TLS_Client

   .. cpp:function:: TLS_Client( \
         std::tr1::function<void, const byte*, size_t> socket_output_fn, \
         std::tr1::function<void, const byte*, size_t, u16bit> proc_fn, \
         std::tr1::function<bool, const TLS_Session&> handshake_complete, \
         TLS_Session_Manager& session_manager, \
         Credentials_Manager& credendials_manager, \
         const TLS_Policy& policy, \
         RandomNumberGenerator& rng, \
         const std::string& servername = "", \
         std::tr1::function<std::string, std::vector<std::string> > next_protocol)

   Initialize a new TLS client. The constructor will immediately
   initiate a new session. The *socket_output_fn* callback will be
   called with output that should be sent to the counterparty.

   The *proc_fn* will be called with data sent by the counterparty
   after it has been processed. The byte array and size_t represent
   the plaintext; the u16bit value provides notification if the
   counterparty sent an alert via the TLS alert system. Possible values
   of alert data are included in the Alert_Type enum. Particularly
   relevant is the CLOSE_NOTIFY value.

   The *handshake_complete* function is called when a handshake
   (either initial or renegotiation) is completed. The return value of
   the callback specifies if the session should be cached for later
   resumption.

   The *session_manager* is an interface for storing TLS sessions,
   which allows for session resumption upon reconnecting to a server.
   In the absence of a need for persistent sessions, use
   `TLS_Session_Manager_In_Memory` which caches connections for the
   lifetime of a single process.

   The *credentials_manager* is an interface that will be called to
   retrieve any certificates, secret keys, pre-shared keys, or SRP
   intformation; see :doc:`credentials <credentials_manager>` for more
   information.

   Use *servername* to specify the DNS name of the server you are
   attempting to connect to, if you know it.

   The optional *next_protocol* callback is called if the server
   indicates it supports the next protocol notification extension.
   The callback wlil be called with a list of protocol names that the
   server advertises, and the client can select from them or return an
   unadvertised protocol.

A simple TLS client example:

.. literalinclude:: examples/tls_client.cpp


TLS Servers
----------------------------------------

.. cpp:class:: TLS_Server

   .. cpp:function:: TLS_Server(std::tr1::function<void, const byte*, size_t> socket_output_fn, \
          std::tr1::function<void, const byte*, size_t, u16bit> proc_fn, \
          std::tr1::function<bool, const TLS_Session&> handshake_complete, \
          TLS_Session_Manager& session_manager, \
          Credentials_Manager& creds, \
          const TLS_Policy& policy, \
          RandomNumberGenerator& rng, \
          const std::vector<std::string>& protocols)

The first 7 arguments are treated similiarly to `TLS_Client`. The
final (optional) argument, protocols, specifies the protocols the
server is willing to advertise it supports.

A TLS server that can handle concurrent connections using asio:

.. literalinclude:: examples/asio_tls_server.cpp