/* * TLS Session Manager * (C) 2011 Jack Lloyd * * Released under the terms of the Botan license */ #ifndef TLS_SESSION_MANAGER_H__ #define TLS_SESSION_MANAGER_H__ #include #include namespace Botan { namespace TLS { /** * Session_Manager is an interface to systems which can save * session parameters for supporting session resumption. * * Saving sessions is done on a best-effort basis; an implementation is * allowed to drop sessions due to space constraints. * * Implementations should strive to be thread safe */ class BOTAN_DLL Session_Manager { public: /** * Try to load a saved session (server side) * @param session_id the session identifier we are trying to resume * @param session will be set to the saved session data (if found), or not modified if not found * @return true if session was modified */ virtual bool load_from_session_id(const MemoryRegion& session_id, Session& session) = 0; /** * Try to load a saved session (client side) * @param hostname of the host we are connecting to * @param port the port number if we know it, or 0 if unknown * @param session will be set to the saved session data (if found), or not modified if not found * @return true if session was modified */ virtual bool load_from_host_info(const std::string& hostname, u16bit port, Session& session) = 0; /** * Remove this session id from the cache, if it exists */ virtual void remove_entry(const MemoryRegion& session_id) = 0; /** * Save a session on a best effort basis; the manager may not in * fact be able to save the session for whatever reason; this is * not an error. Caller cannot assume that calling save followed * immediately by load_from_* will result in a successful lookup. * * @param session to save */ virtual void save(const Session& session) = 0; virtual ~Session_Manager() {} }; /** * A simple implementation of Session_Manager that just saves * values in memory, with no persistance abilities * * @todo add locking */ class BOTAN_DLL Session_Manager_In_Memory : public Session_Manager { public: /** * @param max_sessions a hint on the maximum number of sessions * to keep in memory at any one time. (If zero, don't cap) * @param session_lifetime sessions are expired after this many * seconds have elapsed from initial handshake. */ Session_Manager_In_Memory(size_t max_sessions = 1000, size_t session_lifetime = 7200) : max_sessions(max_sessions), session_lifetime(session_lifetime) {} bool load_from_session_id(const MemoryRegion& session_id, Session& session); bool load_from_host_info(const std::string& hostname, u16bit port, Session& session); void remove_entry(const MemoryRegion& session_id); void save(const Session& session_data); private: bool load_from_session_str(const std::string& session_str, Session& session); size_t max_sessions, session_lifetime; std::map sessions; // hex(session_id) -> session std::map host_sessions; }; } } #endif