/* * TLS Server * (C) 2004-2011 Jack Lloyd * * Released under the terms of the Botan license */ #ifndef BOTAN_TLS_SERVER_H__ #define BOTAN_TLS_SERVER_H__ #include #include #include namespace Botan { namespace TLS { /** * TLS Server */ class BOTAN_DLL Server : public Channel { public: /** * Server initialization */ Server(std::function socket_output_fn, std::function proc_fn, std::function handshake_complete, Session_Manager& session_manager, Credentials_Manager& creds, const Policy& policy, RandomNumberGenerator& rng, const std::vector& protocols = std::vector()); void renegotiate(bool force_full_renegotiation = false) override; /** * Return the server name indicator, if sent by the client */ std::string server_name_indicator() const { return m_hostname; } /** * Return the protocol negotiated with NPN extension */ std::string next_protocol() const { return m_next_protocol; } private: void read_handshake(byte, const std::vector&) override; void process_handshake_msg(Handshake_Type, const std::vector&) override; void alert_notify(const Alert& alert) override; class Handshake_State* new_handshake_state() override; const Policy& m_policy; RandomNumberGenerator& m_rng; Credentials_Manager& m_creds; std::vector m_possible_protocols; std::string m_hostname; std::string m_next_protocol; }; } } #endif