/* * TLS Handshaking * (C) 2004-2006,2011 Jack Lloyd * * Released under the terms of the Botan license */ #include namespace Botan { namespace { u32bit bitmask_for_handshake_type(Handshake_Type type) { switch(type) { case HELLO_REQUEST: return (1 << 0); /* * Same code point for both client hello styles */ case CLIENT_HELLO: case CLIENT_HELLO_SSLV2: return (1 << 1); case SERVER_HELLO: return (1 << 2); case CERTIFICATE: return (1 << 3); case SERVER_KEX: return (1 << 4); case CERTIFICATE_REQUEST: return (1 << 5); case SERVER_HELLO_DONE: return (1 << 6); case CERTIFICATE_VERIFY: return (1 << 7); case CLIENT_KEX: return (1 << 8); case NEXT_PROTOCOL: return (1 << 9); case HANDSHAKE_CCS: return (1 << 10); case FINISHED: return (1 << 11); // allow explicitly disabling new handshakes case HANDSHAKE_NONE: return 0; default: throw Internal_Error("Unknown handshake type " + to_string(type)); } return 0; } } /* * Initialize the SSL/TLS Handshake State */ Handshake_State::Handshake_State() { client_hello = 0; server_hello = 0; server_certs = 0; server_kex = 0; cert_req = 0; server_hello_done = 0; next_protocol = 0; client_certs = 0; client_kex = 0; client_verify = 0; client_finished = 0; server_finished = 0; kex_pub = 0; kex_priv = 0; version = SSL_V3; hand_expecting_mask = 0; hand_received_mask = 0; } void Handshake_State::confirm_transition_to(Handshake_Type handshake_msg) { const u32bit mask = bitmask_for_handshake_type(handshake_msg); hand_received_mask |= mask; const bool ok = (hand_expecting_mask & mask); // overlap? if(!ok) throw Unexpected_Message("Unexpected state transition in handshake, got " + to_string(handshake_msg) + " mask is " + to_string(hand_expecting_mask)); /* We don't know what to expect next, so force a call to set_expected_next; if it doesn't happen, the next transition check will always fail which is what we want. */ hand_expecting_mask = 0; } void Handshake_State::set_expected_next(Handshake_Type handshake_msg) { hand_expecting_mask |= bitmask_for_handshake_type(handshake_msg); } bool Handshake_State::received_handshake_msg(Handshake_Type handshake_msg) const { const u32bit mask = bitmask_for_handshake_type(handshake_msg); return (hand_received_mask & mask); } /* * Destroy the SSL/TLS Handshake State */ Handshake_State::~Handshake_State() { delete client_hello; delete server_hello; delete server_certs; delete server_kex; delete cert_req; delete server_hello_done; delete next_protocol; delete client_certs; delete client_kex; delete client_verify; delete client_finished; delete server_finished; delete kex_pub; delete kex_priv; } }