/* * TLS Client * (C) 2004-2011 Jack Lloyd * * Released under the terms of the Botan license */ #ifndef BOTAN_TLS_CLIENT_H__ #define BOTAN_TLS_CLIENT_H__ #include #include #include namespace Botan { namespace TLS { /** * SSL/TLS Client */ class BOTAN_DLL Client : public Channel { public: /** * Set up a new TLS client session * * @param socket_output_fn is called with data for the outbound socket * * @param proc_fn is called when new data (application or alerts) is received * * @param handshake_complete is called when a handshake is completed * * @param session_manager manages session state * * @param creds manages application/user credentials * * @param policy specifies other connection policy information * * @param rng a random number generator * * @param server_info is identifying information about the TLS server * * @param offer_version specifies which version we will offer * to the TLS server. * * @param next_protocol allows the client to specify what the next * protocol will be. For more information read * http://technotes.googlecode.com/git/nextprotoneg.html. * * If the function is not empty, NPN will be negotiated * and if the server supports NPN the function will be * called with the list of protocols the server advertised; * the client should return the protocol it would like to use. */ Client(std::function socket_output_fn, std::function proc_fn, std::function handshake_complete, Session_Manager& session_manager, Credentials_Manager& creds, const Policy& policy, RandomNumberGenerator& rng, const Server_Information& server_info = Server_Information(), const Protocol_Version offer_version = Protocol_Version::latest_tls_version(), std::function)> next_protocol = std::function)>()); private: std::vector get_peer_cert_chain(const Handshake_State& state) const override; void initiate_handshake(Handshake_State& state, bool force_full_renegotiation) override; void send_client_hello(Handshake_State& state, bool force_full_renegotiation, Protocol_Version version, const std::string& srp_identifier = "", std::function)> next_protocol = std::function)>()); void process_handshake_msg(const Handshake_State* active_state, Handshake_State& pending_state, Handshake_Type type, const std::vector& contents) override; Handshake_State* new_handshake_state(Handshake_IO* io) override; const Policy& m_policy; Credentials_Manager& m_creds; const Server_Information m_info; }; } } #endif