/* * TLS Channel * (C) 2011,2012 Jack Lloyd * * Released under the terms of the Botan license */ #ifndef BOTAN_TLS_CHANNEL_H__ #define BOTAN_TLS_CHANNEL_H__ #include #include #include #include #include #include #include #include #include namespace Botan { namespace TLS { class Connection_Cipher_State; class Connection_Sequence_Numbers; class Handshake_State; /** * Generic interface for TLS endpoint */ class BOTAN_DLL Channel { public: /** * Inject TLS traffic received from counterparty * @return a hint as the how many more bytes we need to process the * current record (this may be 0 if on a record boundary) */ virtual size_t received_data(const byte buf[], size_t buf_size); /** * Inject plaintext intended for counterparty */ void send(const byte buf[], size_t buf_size); /** * Inject plaintext intended for counterparty */ void send(const std::string& string); /** * Send a close notification alert */ void close() { send_alert(Alert(Alert::CLOSE_NOTIFY)); } /** * @return true iff the connection is active for sending application data */ bool is_active() const; /** * @return true iff the connection has been definitely closed */ bool is_closed() const; /** * Attempt to renegotiate the session * @param force_full_renegotiation if true, require a full renegotiation, * otherwise allow session resumption */ void renegotiate(bool force_full_renegotiation = false); /** * @return true iff the peer supports heartbeat messages */ bool peer_supports_heartbeats() const; /** * @return true iff we are allowed to send heartbeat messages */ bool heartbeat_sending_allowed() const; /** * @return true iff the counterparty supports the secure * renegotiation extensions. */ bool secure_renegotiation_supported() const; /** * Attempt to send a heartbeat message (if negotiated with counterparty) * @param payload will be echoed back * @param payload_size size of payload in bytes */ void heartbeat(const byte payload[], size_t payload_size); /** * Attempt to send a heartbeat message (if negotiated with counterparty) */ void heartbeat() { heartbeat(nullptr, 0); } /** * @return certificate chain of the peer (may be empty) */ std::vector peer_cert_chain() const; /** * Key material export (RFC 5705) * @param label a disambiguating label string * @param context a per-association context value * @param length the length of the desired key in bytes * @return key of length bytes */ SymmetricKey key_material_export(const std::string& label, const std::string& context, size_t length) const; Channel(std::function socket_output_fn, std::function proc_fn, std::function handshake_complete, Session_Manager& session_manager, RandomNumberGenerator& rng); Channel(const Channel&) = delete; Channel& operator=(const Channel&) = delete; virtual ~Channel(); protected: virtual void process_handshake_msg(const Handshake_State* active_state, Handshake_State& pending_state, Handshake_Type type, const std::vector& contents) = 0; virtual void initiate_handshake(Handshake_State& state, bool force_full_renegotiation) = 0; virtual std::vector get_peer_cert_chain(const Handshake_State& state) const = 0; virtual Handshake_State* new_handshake_state(class Handshake_IO* io) = 0; Handshake_State& create_handshake_state(Protocol_Version version); /** * Send a TLS alert message. If the alert is fatal, the internal * state (keys, etc) will be reset. * @param alert the Alert to send */ void send_alert(const Alert& alert); void activate_session(); void change_cipher_spec_reader(Connection_Side side); void change_cipher_spec_writer(Connection_Side side); /* secure renegotiation handling */ void secure_renegotiation_check(const class Client_Hello* client_hello); void secure_renegotiation_check(const class Server_Hello* server_hello); std::vector secure_renegotiation_data_for_client_hello() const; std::vector secure_renegotiation_data_for_server_hello() const; RandomNumberGenerator& rng() { return m_rng; } Session_Manager& session_manager() { return m_session_manager; } bool save_session(const Session& session) const { return m_handshake_fn(session); } private: size_t maximum_fragment_size() const; void send_record(byte record_type, const std::vector& record); void send_record_array(byte type, const byte input[], size_t length); void write_record(Connection_Cipher_State* cipher_state, byte type, const byte input[], size_t length); Connection_Sequence_Numbers& sequence_numbers() const; std::shared_ptr read_cipher_state_epoch(u16bit epoch) const; std::shared_ptr write_cipher_state_epoch(u16bit epoch) const; const Handshake_State* active_state() const { return m_active_state.get(); } const Handshake_State* pending_state() const { return m_pending_state.get(); } /* callbacks */ std::function m_handshake_fn; std::function m_proc_fn; std::function m_output_fn; /* external state */ RandomNumberGenerator& m_rng; Session_Manager& m_session_manager; /* sequence number state */ std::unique_ptr m_sequence_numbers; /* pending and active connection states */ std::unique_ptr m_active_state; std::unique_ptr m_pending_state; /* cipher states for each epoch - epoch 0 is plaintext, thus null cipher state */ std::map> m_write_cipher_states = { { 0, nullptr } }; std::map> m_read_cipher_states = { { 0, nullptr } }; /* I/O buffers */ std::vector m_writebuf; std::vector m_readbuf; }; } } #endif