/** * Symmetric Algorithm Base Class * (C) 1999-2007 Jack Lloyd * * Distributed under the terms of the Botan license */ #ifndef BOTAN_SYMMETRIC_ALGORITHM_H__ #define BOTAN_SYMMETRIC_ALGORITHM_H__ #include #include #include namespace Botan { /** * This class represents a symmetric algorithm object. */ class BOTAN_DLL SymmetricAlgorithm { public: /** * The maximum allowed key length. */ const u32bit MAXIMUM_KEYLENGTH; /** * The minimal allowed key length. */ const u32bit MINIMUM_KEYLENGTH; /** * A valid keylength is a multiple of this value. */ const u32bit KEYLENGTH_MULTIPLE; /** * The name of the algorithm. * @return the name of the algorithm */ virtual std::string name() const = 0; /** * Set the symmetric key of this object. * @param key the SymmetricKey to be set. */ void set_key(const SymmetricKey& key) { set_key(key.begin(), key.length()); } /** * Set the symmetric key of this object. * @param key the to be set as a byte array. * @param the length of the byte array. */ void set_key(const byte key[], u32bit length) { if(!valid_keylength(length)) throw Invalid_Key_Length(name(), length); key_schedule(key, length); } /** * Check whether a given key length is valid for this algorithm. * @param length the key length to be checked. * @return true if the key length is valid. */ bool valid_keylength(u32bit length) const { return ((length >= MINIMUM_KEYLENGTH) && (length <= MAXIMUM_KEYLENGTH) && (length % KEYLENGTH_MULTIPLE == 0)); } /** * Construct a SymmetricAlgorithm. * @param key_min the minimum allowed key length * @param key_max the maximum allowed key length * @param key_mod any valid key length must be a multiple of this value */ SymmetricAlgorithm(u32bit key_min, u32bit key_max, u32bit key_mod) : MAXIMUM_KEYLENGTH(key_max ? key_max : key_min), MINIMUM_KEYLENGTH(key_min), KEYLENGTH_MULTIPLE(key_mod) {} virtual ~SymmetricAlgorithm() {} private: virtual void key_schedule(const byte[], u32bit) = 0; }; /** * The two possible directions for cipher filters, determining whether they * actually perform encryption or decryption. */ enum Cipher_Dir { ENCRYPTION, DECRYPTION }; } #endif