/************************************************* * Salsa20 Source File * * (C) 1999-2008 Jack Lloyd * *************************************************/ #include #include #include #include #include namespace Botan { namespace { /************************************************* * Generate Salsa20 cipher stream * *************************************************/ void salsa20(byte output[64], u32bit input[16]) { u32bit x00 = input[0]; u32bit x01 = input[1]; u32bit x02 = input[2]; u32bit x03 = input[3]; u32bit x04 = input[4]; u32bit x05 = input[5]; u32bit x06 = input[6]; u32bit x07 = input[7]; u32bit x08 = input[8]; u32bit x09 = input[9]; u32bit x10 = input[10]; u32bit x11 = input[11]; u32bit x12 = input[12]; u32bit x13 = input[13]; u32bit x14 = input[14]; u32bit x15 = input[15]; for(u32bit i = 0; i != 10; ++i) { x04 ^= rotate_left(x00 + x12, 7); x08 ^= rotate_left(x04 + x00, 9); x12 ^= rotate_left(x08 + x04, 13); x00 ^= rotate_left(x12 + x08, 18); x09 ^= rotate_left(x05 + x01, 7); x13 ^= rotate_left(x09 + x05, 9); x01 ^= rotate_left(x13 + x09, 13); x05 ^= rotate_left(x01 + x13, 18); x14 ^= rotate_left(x10 + x06, 7); x02 ^= rotate_left(x14 + x10, 9); x06 ^= rotate_left(x02 + x14, 13); x10 ^= rotate_left(x06 + x02, 18); x03 ^= rotate_left(x15 + x11, 7); x07 ^= rotate_left(x03 + x15, 9); x11 ^= rotate_left(x07 + x03, 13); x15 ^= rotate_left(x11 + x07, 18); x01 ^= rotate_left(x00 + x03, 7); x02 ^= rotate_left(x01 + x00, 9); x03 ^= rotate_left(x02 + x01, 13); x00 ^= rotate_left(x03 + x02, 18); x06 ^= rotate_left(x05 + x04, 7); x07 ^= rotate_left(x06 + x05, 9); x04 ^= rotate_left(x07 + x06, 13); x05 ^= rotate_left(x04 + x07, 18); x11 ^= rotate_left(x10 + x09, 7); x08 ^= rotate_left(x11 + x10, 9); x09 ^= rotate_left(x08 + x11, 13); x10 ^= rotate_left(x09 + x08, 18); x12 ^= rotate_left(x15 + x14, 7); x13 ^= rotate_left(x12 + x15, 9); x14 ^= rotate_left(x13 + x12, 13); x15 ^= rotate_left(x14 + x13, 18); } store_le(x00 + input[ 0], output + 4 * 0); store_le(x01 + input[ 1], output + 4 * 1); store_le(x02 + input[ 2], output + 4 * 2); store_le(x03 + input[ 3], output + 4 * 3); store_le(x04 + input[ 4], output + 4 * 4); store_le(x05 + input[ 5], output + 4 * 5); store_le(x06 + input[ 6], output + 4 * 6); store_le(x07 + input[ 7], output + 4 * 7); store_le(x08 + input[ 8], output + 4 * 8); store_le(x09 + input[ 9], output + 4 * 9); store_le(x10 + input[10], output + 4 * 10); store_le(x11 + input[11], output + 4 * 11); store_le(x12 + input[12], output + 4 * 12); store_le(x13 + input[13], output + 4 * 13); store_le(x14 + input[14], output + 4 * 14); store_le(x15 + input[15], output + 4 * 15); ++input[8]; if(!input[8]) ++input[9]; } } /************************************************* * Combine cipher stream with message * *************************************************/ void Salsa20::cipher(const byte in[], byte out[], u32bit length) { while(length >= buffer.size() - position) { xor_buf(out, in, buffer.begin() + position, buffer.size() - position); length -= (buffer.size() - position); in += (buffer.size() - position); out += (buffer.size() - position); salsa20(buffer.begin(), state); position = 0; } xor_buf(out, in, buffer.begin() + position, length); position += length; } /************************************************* * Salsa20 Key Schedule * *************************************************/ void Salsa20::key(const byte key[], u32bit length) { clear(); if(length == 16) { const u32bit TAU[] = { 0x61707865, 0x3120646e, 0x79622d36, 0x6b206574 }; state[0] = TAU[0]; state[1] = load_le(key, 0); state[2] = load_le(key, 1); state[3] = load_le(key, 2); state[4] = load_le(key, 3); state[5] = TAU[1]; state[10] = TAU[2]; state[11] = load_le(key, 0); state[12] = load_le(key, 1); state[13] = load_le(key, 2); state[14] = load_le(key, 3); state[15] = TAU[3]; } else if(length == 32) { const u32bit SIGMA[] = { 0x61707865, 0x3320646e, 0x79622d32, 0x6b206574 }; state[0] = SIGMA[0]; state[1] = load_le(key, 0); state[2] = load_le(key, 1); state[3] = load_le(key, 2); state[4] = load_le(key, 3); state[5] = SIGMA[1]; state[10] = SIGMA[2]; state[11] = load_le(key, 4); state[12] = load_le(key, 5); state[13] = load_le(key, 6); state[14] = load_le(key, 7); state[15] = SIGMA[3]; } const byte ZERO[8] = { 0 }; resync(ZERO, sizeof(ZERO)); } /************************************************* * Return the name of this type * *************************************************/ void Salsa20::resync(const byte iv[], u32bit length) { if(length != IV_LENGTH) throw Invalid_IV_Length(name(), length); state[6] = load_le(iv, 0); state[7] = load_le(iv, 1); state[8] = 0; state[9] = 0; salsa20(buffer.begin(), state); position = 0; } /************************************************* * Return the name of this type * *************************************************/ std::string Salsa20::name() const { return "Salsa20"; } /************************************************* * Clear memory of sensitive data * *************************************************/ void Salsa20::clear() throw() { state.clear(); buffer.clear(); position = 0; } /************************************************* * Salsa20 Constructor * *************************************************/ Salsa20::Salsa20() : StreamCipher(16, 32, 16, 8) { clear(); } }