/* * RandomNumberGenerator * (C) 1999-2009 Jack Lloyd * * Distributed under the terms of the Botan license */ #ifndef BOTAN_RANDOM_NUMBER_GENERATOR_H__ #define BOTAN_RANDOM_NUMBER_GENERATOR_H__ #include #include #include namespace Botan { /** * This class represents a random number (RNG) generator object. */ class BOTAN_DLL RandomNumberGenerator { public: /** * Create a seeded and active RNG object for general application use */ static RandomNumberGenerator* make_rng(); /** * Randomize a byte array. * @param output the byte array to hold the random output. * @param length the length of the byte array output. */ virtual void randomize(byte output[], u32bit length) = 0; /** * Return a random byte * @return random byte */ byte next_byte(); /** * Check whether this RNG is seeded. * @return true if this RNG was already seeded, false otherwise. */ virtual bool is_seeded() const { return true; } /** * Clear all internally held values of this RNG. */ virtual void clear() = 0; /** * Return the name of this object */ virtual std::string name() const = 0; /** * Seed this RNG using the entropy sources it contains. * @param bits_to_collect is the number of bits of entropy to attempt to gather from the entropy sources */ virtual void reseed(u32bit bits_to_collect) = 0; /** * Add this entropy source to the RNG object * @param source the entropy source which will be retained and used by RNG */ virtual void add_entropy_source(EntropySource* source) = 0; /** * Add entropy to this RNG. * @param in a byte array containg the entropy to be added * @param length the length of the byte array in */ virtual void add_entropy(const byte in[], u32bit length) = 0; RandomNumberGenerator() {} virtual ~RandomNumberGenerator() {} private: RandomNumberGenerator(const RandomNumberGenerator&) {} RandomNumberGenerator& operator=(const RandomNumberGenerator&) { return (*this); } }; /** * Null/stub RNG - fails if you try to use it for anything */ class BOTAN_DLL Null_RNG : public RandomNumberGenerator { public: void randomize(byte[], u32bit) { throw PRNG_Unseeded("Null_RNG"); } void clear() {} std::string name() const { return "Null_RNG"; } void reseed(u32bit) {} bool is_seeded() const { return false; } void add_entropy(const byte[], u32bit) {} void add_entropy_source(EntropySource* es) { delete es; } }; } #endif