/************************************************* * Pooling Allocator Source File * * (C) 1999-2006 The Botan Project * *************************************************/ #include #include #include #include #include #include namespace Botan { namespace { /************************************************* * Decide how much memory to allocate at once * *************************************************/ u32bit choose_pref_size(u32bit provided) { if(provided) return provided; u32bit result = Config::get_u32bit("base/memory_chunk"); if(result) return result; return 16*1024; } } /************************************************* * Memory_Block Constructor * *************************************************/ Pooling_Allocator::Memory_Block::Memory_Block(void* buf, u32bit map_size, u32bit block_size) { buffer = static_cast(buf); bitmap = 0; this->block_size = block_size; buffer_end = buffer + (block_size * BITMAP_SIZE); clear_mem(buffer, block_size * BITMAP_SIZE); if(map_size != BITMAP_SIZE) throw Invalid_Argument("Memory_Block: Bad bitmap size"); } /************************************************* * Compare a Memory_Block with a void pointer * *************************************************/ bool Pooling_Allocator::Memory_Block::operator<(const void* other) const { if(buffer <= other && other < buffer_end) return false; return (buffer < other); } /************************************************* * Compare two Memory_Block objects * *************************************************/ bool Pooling_Allocator::Memory_Block::operator<(const Memory_Block& blk) const { return (buffer < blk.buffer); } /************************************************* * See if ptr is contained by this block * *************************************************/ bool Pooling_Allocator::Memory_Block::contains(void* ptr, u32bit length) const throw() { return ((buffer <= ptr) && (buffer_end >= (byte*)ptr + length * block_size)); } /************************************************* * Allocate some memory, if possible * *************************************************/ byte* Pooling_Allocator::Memory_Block::alloc(u32bit n) throw() { if(n == 0 || n > BITMAP_SIZE) return 0; if(n == BITMAP_SIZE) { if(bitmap) return 0; else { bitmap = ~bitmap; return buffer; } } bitmap_type mask = ((bitmap_type)1 << n) - 1; u32bit offset = 0; while(bitmap & mask) { mask <<= 1; ++offset; if((bitmap & mask) == 0) break; if(mask >> 63) break; } if(bitmap & mask) return 0; bitmap |= mask; return buffer + offset * block_size; } /************************************************* * Mark this memory as free, if we own it * *************************************************/ void Pooling_Allocator::Memory_Block::free(void* ptr, u32bit blocks) throw() { clear_mem((byte*)ptr, blocks * block_size); const u32bit offset = ((byte*)ptr - buffer) / block_size; if(offset == 0 && blocks == BITMAP_SIZE) bitmap = ~bitmap; else { for(u32bit j = 0; j != blocks; ++j) bitmap &= ~((bitmap_type)1 << (j+offset)); } } /************************************************* * Pooling_Allocator Constructor * *************************************************/ Pooling_Allocator::Pooling_Allocator(u32bit p_size, bool) : PREF_SIZE(choose_pref_size(p_size)), BLOCK_SIZE(64) { mutex = global_state().get_mutex(); last_used = blocks.begin(); } /************************************************* * Pooling_Allocator Destructor * *************************************************/ Pooling_Allocator::~Pooling_Allocator() { delete mutex; if(blocks.size()) throw Invalid_State("Pooling_Allocator: Never released memory"); } /************************************************* * Allocate some initial buffers * *************************************************/ void Pooling_Allocator::init() { Mutex_Holder lock(mutex); get_more_core(PREF_SIZE); } /************************************************* * Free all remaining memory * *************************************************/ void Pooling_Allocator::destroy() { Mutex_Holder lock(mutex); blocks.clear(); for(u32bit j = 0; j != allocated.size(); ++j) dealloc_block(allocated[j].first, allocated[j].second); allocated.clear(); } /************************************************* * Allocation * *************************************************/ void* Pooling_Allocator::allocate(u32bit n) { const u32bit BITMAP_SIZE = Memory_Block::bitmap_size(); Mutex_Holder lock(mutex); if(n <= BITMAP_SIZE * BLOCK_SIZE) { const u32bit block_no = round_up(n, BLOCK_SIZE) / BLOCK_SIZE; byte* mem = allocate_blocks(block_no); if(mem) return mem; get_more_core(PREF_SIZE); mem = allocate_blocks(block_no); if(mem) return mem; throw Memory_Exhaustion(); } void* new_buf = alloc_block(n); if(new_buf) return new_buf; throw Memory_Exhaustion(); } /************************************************* * Deallocation * *************************************************/ void Pooling_Allocator::deallocate(void* ptr, u32bit n) { const u32bit BITMAP_SIZE = Memory_Block::bitmap_size(); if(ptr == 0 && n == 0) return; Mutex_Holder lock(mutex); if(n > BITMAP_SIZE * BLOCK_SIZE) dealloc_block(ptr, n); else { const u32bit block_no = round_up(n, BLOCK_SIZE) / BLOCK_SIZE; std::vector::iterator i = std::lower_bound(blocks.begin(), blocks.end(), ptr); if(i != blocks.end() && i->contains((byte*)ptr, block_no)) i->free(ptr, block_no); else throw Invalid_State("Pointer released to the wrong allocator"); } } /************************************************* * Try to get some memory from an existing block * *************************************************/ byte* Pooling_Allocator::allocate_blocks(u32bit n) { if(blocks.empty()) return 0; std::vector::iterator i = last_used; do { i++; if(i == blocks.end()) i = blocks.begin(); byte* mem = i->alloc(n); if(mem) { last_used = i; return mem; } } while(i != last_used); return 0; } /************************************************* * Allocate more memory for the pool * *************************************************/ void Pooling_Allocator::get_more_core(u32bit in_bytes) { const u32bit BITMAP_SIZE = Memory_Block::bitmap_size(); const u32bit TOTAL_BLOCK_SIZE = BLOCK_SIZE * BITMAP_SIZE; const u32bit in_blocks = round_up(in_bytes, BLOCK_SIZE) / TOTAL_BLOCK_SIZE; const u32bit to_allocate = in_blocks * TOTAL_BLOCK_SIZE; void* ptr = alloc_block(to_allocate); if(ptr == 0) throw Memory_Exhaustion(); allocated.push_back(std::make_pair(ptr, to_allocate)); for(u32bit j = 0; j != in_blocks; ++j) { byte* byte_ptr = static_cast(ptr); blocks.push_back( Memory_Block(byte_ptr + j * TOTAL_BLOCK_SIZE, BITMAP_SIZE, BLOCK_SIZE) ); } std::sort(blocks.begin(), blocks.end()); last_used = std::lower_bound(blocks.begin(), blocks.end(), ptr); } }