/************************************************* * Library Internal/Global State Header File * * (C) 1999-2008 Jack Lloyd * *************************************************/ #ifndef BOTAN_LIB_STATE_H__ #define BOTAN_LIB_STATE_H__ #include #include #include #include #include #include namespace Botan { /************************************************* * Global State Container Base * *************************************************/ class BOTAN_DLL Library_State { public: Library_State(); ~Library_State(); void initialize(const InitializerOptions&, Modules&); void load(Modules&); void add_engine(class Engine*); class BOTAN_DLL Engine_Iterator { public: class Engine* next(); Engine_Iterator(const Library_State& l) : lib(l) { n = 0; } private: const Library_State& lib; u32bit n; }; friend class Engine_Iterator; Allocator* get_allocator(const std::string& = "") const; void add_allocator(Allocator*); void set_default_allocator(const std::string&); /** * Get a parameter value as std::string. * @param section the section of the desired key * @param key the desired keys name * @result the value of the parameter */ std::string get(const std::string& section, const std::string& key) const; /** * Check whether a certain parameter is set * or not. * @param section the section of the desired key * @param key the desired keys name * @result true if the parameters value is set, * false otherwise */ bool is_set(const std::string& section, const std::string& key) const; /** * Set a configuration parameter. * @param section the section of the desired key * @param key the desired keys name * @param overwrite if set to true, the parameters value * will be overwritten even if it is already set, otherwise * no existing values will be overwritten. */ void set(const std::string& section, const std::string& key, const std::string& value, bool overwrite = true); /** * Get a parameters value out of the "conf" section ( * referred to as option). * @param key the desired keys name */ std::string option(const std::string& key) const; /** * Set an option. * @param key the key of the option to set * @param value the value to set */ /** * Set an option. * @param key the key of the option to set * @param value the value to set */ void set_option(const std::string key, const std::string& value); /** * Add a parameter value to the "alias" section. * @param key the name of the parameter which shall have a new alias * @param value the new alias */ void add_alias(const std::string&, const std::string&); /** * Resolve an alias. * @param alias the alias to resolve. * @return what the alias stands for */ std::string deref_alias(const std::string&) const; class Mutex* get_mutex() const; private: void load_default_config(); Library_State(const Library_State&) {} Library_State& operator=(const Library_State&) { return (*this); } class Engine* get_engine_n(u32bit) const; class Mutex_Factory* mutex_factory; std::map config; class Mutex* config_lock; class Mutex* allocator_lock; std::map alloc_factory; mutable Allocator* cached_default_allocator; std::vector allocators; class Mutex* engine_lock; std::vector engines; }; /************************************************* * Global State * *************************************************/ BOTAN_DLL Library_State& global_state(); BOTAN_DLL void set_global_state(Library_State*); BOTAN_DLL Library_State* swap_global_state(Library_State*); } #endif