/************************************************* * Library Internal/Global State Source File * * (C) 1999-2008 Jack Lloyd * *************************************************/ #include #include #include #include #include #include #include #include #include #include #if defined(BOTAN_HAS_MUTEX_PTHREAD) #include #elif defined(BOTAN_HAS_MUTEX_WIN32) #include #elif defined(BOTAN_HAS_MUTEX_QT) #include #endif #if defined(BOTAN_HAS_ALLOC_MMAP) #include #endif #if defined(BOTAN_HAS_ENGINE_IA32_ASSEMBLER) #include #endif #if defined(BOTAN_HAS_ENGINE_AMD64_ASSEMBLER) #include #endif #if defined(BOTAN_HAS_ENGINE_SSE2_ASSEMBLER) #include #endif #if defined(BOTAN_HAS_ENGINE_GNU_MP) #include #endif #if defined(BOTAN_HAS_ENGINE_OPENSSL) #include #endif namespace Botan { /************************************************* * Botan's global state * *************************************************/ namespace { Library_State* global_lib_state = 0; } /************************************************* * Access the global state object * *************************************************/ Library_State& global_state() { /* Lazy initialization. Botan still needs to be deinitialized later on or memory might leak. */ if(!global_lib_state) LibraryInitializer::initialize("thread_safe=true"); return (*global_lib_state); } /************************************************* * Set a new global state object * *************************************************/ void set_global_state(Library_State* new_state) { delete swap_global_state(new_state); } /************************************************* * Swap two global state objects * *************************************************/ Library_State* swap_global_state(Library_State* new_state) { Library_State* old_state = global_lib_state; global_lib_state = new_state; return old_state; } /************************************************* * Get a new mutex object * *************************************************/ Mutex* Library_State::get_mutex() const { return mutex_factory->make(); } /************************************************* * Get an allocator by its name * *************************************************/ Allocator* Library_State::get_allocator(const std::string& type) const { Mutex_Holder lock(allocator_lock); if(type != "") return search_map(alloc_factory, type, 0); if(!cached_default_allocator) { std::string chosen = this->option("base/default_allocator"); if(chosen == "") chosen = "malloc"; cached_default_allocator = search_map(alloc_factory, chosen, 0); } return cached_default_allocator; } /************************************************* * Create a new name to object mapping * *************************************************/ void Library_State::add_allocator(Allocator* allocator) { Mutex_Holder lock(allocator_lock); allocator->init(); allocators.push_back(allocator); alloc_factory[allocator->type()] = allocator; } /************************************************* * Set the default allocator type * *************************************************/ void Library_State::set_default_allocator(const std::string& type) { Mutex_Holder lock(allocator_lock); if(type == "") return; this->set("conf", "base/default_allocator", type); cached_default_allocator = 0; } /************************************************* * Get a configuration value * *************************************************/ std::string Library_State::get(const std::string& section, const std::string& key) const { Mutex_Holder lock(config_lock); return search_map(config, section + "/" + key, ""); } /************************************************* * See if a particular option has been set * *************************************************/ bool Library_State::is_set(const std::string& section, const std::string& key) const { Mutex_Holder lock(config_lock); return search_map(config, section + "/" + key, false, true); } /************************************************* * Set a configuration value * *************************************************/ void Library_State::set(const std::string& section, const std::string& key, const std::string& value, bool overwrite) { Mutex_Holder lock(config_lock); std::string full_key = section + "/" + key; std::map::const_iterator i = config.find(full_key); if(overwrite || i == config.end() || i->second == "") config[full_key] = value; } /************************************************* * Add an alias * *************************************************/ void Library_State::add_alias(const std::string& key, const std::string& value) { set("alias", key, value); } /************************************************* * Dereference an alias to a fixed name * *************************************************/ std::string Library_State::deref_alias(const std::string& key) const { std::string result = key; while(is_set("alias", result)) result = get("alias", result); return result; } /************************************************* * Set/Add an option * *************************************************/ void Library_State::set_option(const std::string key, const std::string& value) { set("conf", key, value); } /************************************************* * Get an option value * *************************************************/ std::string Library_State::option(const std::string& key) const { return get("conf", key); } /** Return a reference to the Algorithm_Factory */ Algorithm_Factory& Library_State::algo_factory() { if(!m_algorithm_factory) throw Invalid_State("Uninitialized in Library_State::algo_factory"); return *m_algorithm_factory; } /************************************************* * Load a set of modules * *************************************************/ void Library_State::initialize(bool thread_safe) { if(mutex_factory) throw Invalid_State("Library_State has already been initialized"); if(!thread_safe) { mutex_factory = new Noop_Mutex_Factory; } else { #if defined(BOTAN_HAS_MUTEX_PTHREAD) mutex_factory = new Pthread_Mutex_Factory; #elif defined(BOTAN_HAS_MUTEX_WIN32) mutex_factory = new Win32_Mutex_Factory; #elif defined(BOTAN_HAS_MUTEX_QT) mutex_factory Qt_Mutex_Factory; #else throw Invalid_State("Could not find a thread-safe mutex object to use"); #endif } allocator_lock = mutex_factory->make(); config_lock = mutex_factory->make(); cached_default_allocator = 0; add_allocator(new Malloc_Allocator); add_allocator(new Locking_Allocator(mutex_factory->make())); #if defined(BOTAN_HAS_ALLOC_MMAP) add_allocator(new MemoryMapping_Allocator(mutex_factory->make())); #endif set_default_allocator("locking"); load_default_config(); m_algorithm_factory = new Algorithm_Factory(*mutex_factory); m_algorithm_factory->add_engine(new Default_Engine); #if defined(BOTAN_HAS_ENGINE_IA32_ASSEMBLER) m_algorithm_factory->add_engine(new IA32_Assembler_Engine); #endif #if defined(BOTAN_HAS_ENGINE_AMD64_ASSEMBLER) m_algorithm_factory->add_engine(new AMD64_Assembler_Engine); #endif #if defined(BOTAN_HAS_ENGINE_SSE2_ASSEMBLER) m_algorithm_factory->add_engine(new SSE2_Assembler_Engine); #endif #if defined(BOTAN_HAS_ENGINE_OPENSSL) m_algorithm_factory->add_engine(new OpenSSL_Engine); #endif #if defined(BOTAN_HAS_ENGINE_GNU_MP) m_algorithm_factory->add_engine(new GMP_Engine); #endif } /** * Add a new engine */ void Library_State::add_engine(Engine* engine) { m_algorithm_factory->add_engine(engine); } /************************************************* * Library_State Constructor * *************************************************/ Library_State::Library_State() { mutex_factory = 0; allocator_lock = config_lock = 0; cached_default_allocator = 0; m_algorithm_factory = 0; } /************************************************* * Library_State Destructor * *************************************************/ Library_State::~Library_State() { delete m_algorithm_factory; cached_default_allocator = 0; for(u32bit j = 0; j != allocators.size(); ++j) { allocators[j]->destroy(); delete allocators[j]; } delete allocator_lock; delete mutex_factory; delete config_lock; } }