/* * RandomNumberGenerator * (C) 1999-2009 Jack Lloyd * * Botan is released under the Simplified BSD License (see license.txt) */ #ifndef BOTAN_RANDOM_NUMBER_GENERATOR_H__ #define BOTAN_RANDOM_NUMBER_GENERATOR_H__ #include #include #include #include namespace Botan { /** * This class represents a random number (RNG) generator object. */ class BOTAN_DLL RandomNumberGenerator { public: /** * Create a seeded and active RNG object for general application use * Added in 1.8.0 */ static RandomNumberGenerator* make_rng(); /** * Randomize a byte array. * @param output the byte array to hold the random output. * @param length the length of the byte array output. */ virtual void randomize(byte output[], size_t length) = 0; /** * Return a random vector * @param bytes number of bytes in the result * @return randomized vector of length bytes */ virtual secure_vector random_vec(size_t bytes) { secure_vector output(bytes); randomize(output.data(), output.size()); return output; } /** * Return a random byte * @return random byte */ byte next_byte() { byte out; this->randomize(&out, 1); return out; } /** * Check whether this RNG is seeded. * @return true if this RNG was already seeded, false otherwise. */ virtual bool is_seeded() const = 0; /** * Clear all internally held values of this RNG. */ virtual void clear() = 0; /** * Return the name of this object */ virtual std::string name() const = 0; /** * Seed this RNG using the entropy sources it contains. * @param bits_to_collect is the number of bits of entropy to attempt to gather from the entropy sources */ virtual void reseed(size_t bits_to_collect) = 0; /** * Add entropy to this RNG. * @param in a byte array containg the entropy to be added * @param length the length of the byte array in */ virtual void add_entropy(const byte in[], size_t length) = 0; /* * Never copy a RNG, create a new one */ RandomNumberGenerator(const RandomNumberGenerator& rng) = delete; RandomNumberGenerator& operator=(const RandomNumberGenerator& rng) = delete; RandomNumberGenerator() {} virtual ~RandomNumberGenerator() {} }; /** * Null/stub RNG - fails if you try to use it for anything */ class BOTAN_DLL Null_RNG : public RandomNumberGenerator { public: void randomize(byte[], size_t) override { throw PRNG_Unseeded("Null_RNG"); } void clear() override {} std::string name() const override { return "Null_RNG"; } void reseed(size_t) override {} bool is_seeded() const override { return false; } void add_entropy(const byte[], size_t) override {} }; /** * Wraps access to a RNG in a mutex */ class BOTAN_DLL Serialized_RNG : public RandomNumberGenerator { public: void randomize(byte out[], size_t len) { std::lock_guard lock(m_mutex); m_rng->randomize(out, len); } bool is_seeded() const { std::lock_guard lock(m_mutex); return m_rng->is_seeded(); } void clear() { std::lock_guard lock(m_mutex); m_rng->clear(); } std::string name() const { std::lock_guard lock(m_mutex); return m_rng->name(); } void reseed(size_t poll_bits) { std::lock_guard lock(m_mutex); m_rng->reseed(poll_bits); } void add_entropy(const byte in[], size_t len) { std::lock_guard lock(m_mutex); m_rng->add_entropy(in, len); } Serialized_RNG() : m_rng(RandomNumberGenerator::make_rng()) {} private: mutable std::mutex m_mutex; std::unique_ptr m_rng; }; } #endif