/* * RDRAND RNG * (C) 2016 Jack Lloyd * * Botan is released under the Simplified BSD License (see license.txt) */ #ifndef BOTAN_RNG_RDRAND_H_ #define BOTAN_RNG_RDRAND_H_ #include namespace Botan { class BOTAN_PUBLIC_API(2,0) RDRAND_RNG final : public Hardware_RNG { public: /** * On correctly working hardware, RDRAND is always supposed to * succeed within a set number of retries. If after that many * retries RDRAND has still not suceeded, sets ok = false and * returns 0. */ static uint32_t rdrand_status(bool& ok); /* * Calls RDRAND until it succeeds, this could hypothetically * loop forever on broken hardware. */ static uint32_t rdrand(); /** * Return true if RDRAND is available on the current processor */ static bool available(); bool accepts_input() const override { return false; } /** * Constructor will throw if CPU does not have RDRAND bit set */ RDRAND_RNG(); /** * Uses RDRAND to produce output */ void randomize(uint8_t out[], size_t out_len) override; /* * No way to provide entropy to RDRAND generator, so add_entropy is ignored */ void add_entropy(const uint8_t[], size_t) override { /* no op */ } /* * No way to reseed RDRAND generator, so reseed is ignored */ size_t reseed(Entropy_Sources&, size_t, std::chrono::milliseconds) override { return 0; /* no op */ } std::string name() const override { return "RDRAND"; } bool is_seeded() const override { return true; } }; } #endif