/************************************************* * Library Internal/Global State Header File * * (C) 1999-2008 Jack Lloyd * *************************************************/ #ifndef BOTAN_LIB_STATE_H__ #define BOTAN_LIB_STATE_H__ #include #include #include #include #include #include namespace Botan { /************************************************* * Global State Container Base * *************************************************/ class BOTAN_DLL Library_State { public: Library_State(); ~Library_State(); void initialize(const InitializerOptions&, Modules&); void load(Modules&); void add_engine(class Engine*); class BOTAN_DLL Engine_Iterator { public: class Engine* next(); Engine_Iterator(const Library_State& l) : lib(l) { n = 0; } private: const Library_State& lib; u32bit n; }; friend class Engine_Iterator; Allocator* get_allocator(const std::string& = "") const; void add_allocator(Allocator*); void set_default_allocator(const std::string&) const; class Config& config() const; class Mutex* get_mutex() const; private: Library_State(const Library_State&) {} Library_State& operator=(const Library_State&) { return (*this); } class Engine* get_engine_n(u32bit) const; class Mutex_Factory* mutex_factory; mutable class Config* config_obj; class Mutex* allocator_lock; std::map alloc_factory; mutable Allocator* cached_default_allocator; std::vector allocators; class Mutex* engine_lock; std::vector engines; }; /************************************************* * Global State * *************************************************/ BOTAN_DLL Library_State& global_state(); BOTAN_DLL void set_global_state(Library_State*); BOTAN_DLL Library_State* swap_global_state(Library_State*); } #endif