/************************************************* * Library Internal/Global State Header File * * (C) 1999-2006 The Botan Project * *************************************************/ #ifndef BOTAN_LIB_STATE_H__ #define BOTAN_LIB_STATE_H__ #include #include #include #include namespace Botan { /************************************************* * Global State Container Base * *************************************************/ class Library_State { public: class Engine_Iterator { public: class Engine* next(); Engine_Iterator(const Library_State& l) : lib(l) { n = 0; } private: const Library_State& lib; u32bit n; }; friend class Engine_Iterator; Allocator* get_allocator(const std::string& = "") const; void add_allocator(const std::string&, Allocator*); void set_prng(RandomNumberGenerator*); void randomize(byte[], u32bit); void add_entropy_source(EntropySource*, bool = false); void add_entropy(const byte[], u32bit); void add_entropy(EntropySource&, bool); u32bit seed_prng(bool, u32bit); u64bit system_clock() const; void set_option(const std::string&, const std::string&, const std::string&, bool = true); std::string get_option(const std::string&, const std::string&) const; bool option_set(const std::string&, const std::string&) const; void add_engine(class Engine*); class Mutex* get_mutex(); void set_transcoder(class Charset_Transcoder*); std::string transcode(const std::string, Character_Set, Character_Set) const; Library_State(class Mutex_Factory*, class Timer*); ~Library_State(); private: Library_State(const Library_State&) {} Library_State& operator=(const Library_State&) { return (*this); } class Engine* get_engine_n(u32bit) const; void set_default_policy(); class Mutex_Factory* mutex_factory; class Timer* timer; std::map locks; std::map settings; std::map alloc_factory; mutable Allocator* cached_default_allocator; class Charset_Transcoder* transcoder; RandomNumberGenerator* rng; std::vector entropy_sources; std::vector engines; }; /************************************************* * Global State * *************************************************/ Library_State& global_state(); void set_global_state(Library_State*); } #endif