The Low-Level Interface ================================= Botan has two different interfaces. The one documented in this section is meant more for implementing higher-level types (see the section on filters, earlier in this manual) than for use by applications. Using it safely requires a solid knowledge of encryption techniques and best practices, so unless you know, for example, what CBC mode and nonces are, and why PKCS #1 padding is important, you should avoid this interface in favor of something working at a higher level. Basic Algorithm Abilities --------------------------------- There are a small handful of functions implemented by most of Botan's algorithm objects. Among these are: .. cpp:function:: std::string name() Returns a human-readable string of the name of this algorithm. Examples of names returned are "AES-128" and "HMAC(SHA-512)". You can turn names back into algorithm objects using the functions in ``lookup.h``. .. cpp:function:: void clear() Clear out the algorithm's internal state. A block cipher object will "forget" its key, a hash function will "forget" any data put into it, etc. The object will look and behave as it did when you initially allocated it. .. cpp:function:: T* clone() The ``clone`` has many different return types, such as ``BlockCipher``\* and ``HashFunction``\*, depending on what kind of object it is called on. Note that unlike Java's clone, this returns a new object in a "pristine" state; that is, operations done on the initial object before calling ``clone`` do not affect the initial state of the new clone. Cloned objects can (and should) be deallocated with the C++ ``delete`` operator. Keys and IVs --------------------------------- Both symmetric keys and initialization values can be considered byte (or octet) strings. These are represented by .. cpp:class:: OctetString Also known as ``SymmetricKey`` and ``InitializationVector``, when you want to express intent. .. cpp:function:: OctetString(RandomNumberGenerator& rng, size_t length) This constructor creates a new random key *length* bytes long using the random number generator. .. cpp:function:: OctetString(std::string str) The argument *str* is assumed to be a hex string; it is converted to binary and stored. Whitespace is ignored. .. cpp:function:: OctetString(const byte* input, size_t length) This constructor copies its input. .. cpp:function:: as_string() const Returns the hex representation of the key or IV