#include using namespace Botan; #include "common.h" #include /* Using clock() or similiar is bad news when using a hardware-based Engine, as all the stuff is offloaded and we use zero CPU time, which makes the benchmarks and such take forever. */ #define USE_CLOCK 1 #define USE_TIMES 0 #define USE_POSIX_GETTIME 0 #define USE_RDTSC 0 /* If using USE_RDTSC, set to your CPU's Mhz */ #define CPU_MHZ 2400 #if USE_CLOCK u64bit get_clock() { return clock(); } u64bit get_ticks() { return CLOCKS_PER_SEC; } #elif USE_TIMES #include #include u64bit get_clock() { return times(0); } u64bit get_ticks() { return sysconf(_SC_CLK_TCK); } #elif USE_POSIX_GETTIME u64bit get_clock() { struct timespec tv; clock_gettime(CLOCK_REALTIME, &tv); return (tv.tv_sec * 1000000000 + tv.tv_nsec) / 1000; } u64bit get_ticks() { return 1000000; } #elif USE_RDTSC u64bit get_clock() { u64bit rtc = 0; u32bit rtc_low = 0, rtc_high = 0; asm volatile("rdtsc" : "=d" (rtc_high), "=a" (rtc_low)); rtc = ((u64bit)rtc_high << 32) | rtc_low; return rtc / 1000; } u64bit get_ticks() { return CPU_MHZ * 1000; } #else #error "Must choose a timing method!" #endif