From c2e0fb6fd6aa617d150fe00a5c5a691c1a3cb2f5 Mon Sep 17 00:00:00 2001 From: lloyd Date: Sun, 26 Oct 2008 20:37:56 +0000 Subject: Move rng.h from core to rng --- src/core/rng.h | 107 --------------------------------------------------------- 1 file changed, 107 deletions(-) delete mode 100644 src/core/rng.h (limited to 'src/core') diff --git a/src/core/rng.h b/src/core/rng.h deleted file mode 100644 index 20f2e47b1..000000000 --- a/src/core/rng.h +++ /dev/null @@ -1,107 +0,0 @@ -/************************************************* -* RandomNumberGenerator Header File * -* (C) 1999-2008 Jack Lloyd * -*************************************************/ - -#ifndef BOTAN_RANDOM_NUMBER_GENERATOR_H__ -#define BOTAN_RANDOM_NUMBER_GENERATOR_H__ - -#include - -namespace Botan { - -/************************************************* -* Entropy Source * -*************************************************/ -class BOTAN_DLL EntropySource - { - public: - virtual u32bit slow_poll(byte[], u32bit) = 0; - virtual u32bit fast_poll(byte[], u32bit); - virtual ~EntropySource() {} - }; - -/** -* This class represents a random number (RNG) generator object. -*/ -class BOTAN_DLL RandomNumberGenerator - { - public: - /** - * Create a seeded and active RNG object for general application use - */ - static RandomNumberGenerator* make_rng(); - - /** - * Randomize a byte array. - * @param output the byte array to hold the random output. - * @param length the length of the byte array output. - */ - virtual void randomize(byte output[], u32bit length) = 0; - - /** - * Return a random byte - * @return random byte - */ - byte next_byte(); - - /** - * Check whether this RNG is seeded. - * @return true if this RNG was already seeded, false otherwise. - */ - virtual bool is_seeded() const { return true; } - - /** - * Clear all internally held values of this RNG. - */ - virtual void clear() throw() = 0; - - /** - * Return the name of this object - */ - virtual std::string name() const = 0; - - /** - * Seed this RNG using the entropy sources it contains. - */ - virtual void reseed() {} - - /** - * Add this entropy source to the RNG object - * @param source the entropy source which will be retained and used by RNG - */ - virtual void add_entropy_source(EntropySource* source) = 0; - - /** - * Add entropy to this RNG. - * @param in a byte array containg the entropy to be added - * @param length the length of the byte array in - */ - virtual void add_entropy(const byte in[], u32bit length) = 0; - - RandomNumberGenerator() {} - virtual ~RandomNumberGenerator() {} - private: - RandomNumberGenerator(const RandomNumberGenerator&) {} - RandomNumberGenerator& operator=(const RandomNumberGenerator&) - { return (*this); } - }; - -/************************************************* -* Null Random Number Generator * -*************************************************/ -class BOTAN_DLL Null_RNG : public RandomNumberGenerator - { - public: - void randomize(byte[], u32bit) { throw PRNG_Unseeded("Null_RNG"); } - void clear() throw() {} - std::string name() const { return "Null_RNG"; } - - bool is_seeded() const { return false; } - void add_entropy(const byte[], u32bit) {} - void add_entropy_source(EntropySource* es) { delete es; } - }; - -} - -#endif -- cgit v1.2.3