| Commit message (Collapse) | Author | Age | Files | Lines |
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Combine the fast and slow polls, into a single poll() operation.
Instead of being given a buffer to write output into, the EntropySource is
passed an Entropy_Accumulator. This handles the RLE encoding that xor_into_buf
used to do. It also contains a cached I/O buffer so entropy sources do not
individually need to allocate memory for that with each poll. When data
is added to the accumulator, the source specifies an estimate of the number
of bits of entropy per byte, as a double. This is tracked in the accumulator.
Once the estimated entropy hits a target (set by the constructor), the
accumulator's member function predicate polling_goal_achieved flips to true.
This signals to the PRNG that it can stop performing polling on sources,
also polls that take a long time periodically check this flag and return
immediately.
The Win32 and BeOS entropy sources have been updated, but blindly; testing
is needed.
The test_es example program has been modified: now it polls twice and outputs
the XOR of the two collected results. That helps show if the output is consistent
across polls (not a good thing). I have noticed on the Unix entropy source,
occasionally there are many 0x00 bytes in the output, which is not optimal.
This also needs to be investigated.
The RLE is not actually RLE anymore. It works well for non-random inputs
(ASCII text, etc), but I noticed that when /dev/random output was fed into
it, the output buffer would end up being RR01RR01RR01 where RR is a random
byte and 00 is the byte count.
The buffer sizing also needs to be examined carefully. It might be useful
to choose a prime number for the size to XOR stuff into, to help ensure an
even distribution of entropy across the entire buffer space. Or: feed it
all into a hash function?
This change should (perhaps with further modifications) help WRT the
concerns Zack W raised about the RNG on the monotone-dev list.
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zero bytes, etc (relatively common, especially with the statistical
pollers that use xor_into_buf) are removed. Counters wrap at 256.
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xoring integer values in.
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was not the right place to keep track of this information. Also modify
all Algorithm_Factory constructor functions to take instead of a SCAN_Name
a pair of std::strings - the SCAN name and an optional provider name. If
a provider is specified, either that provider will be used or the request
will fail. Otherwise, the library will attempt best effort, based on
user-set algorithm implementation settings (combine with benchmark.h for
choosing the fastest implementation at runtime) or if not set, a static
ordering (preset in static_provider_weight in prov_weight.cpp, though it
would be nice to make this easier to toggle).
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As with HMAC_RNG, instead assume one bit of conditional entropy per byte
of polled material. Since they are no longer used, drop the entropy
estimation routines entirely.
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couldn't really figure out how the semantics should work.
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this allows provider preferences to be passed down to sub-algorithms.
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all over the engine code.
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botan.h includes unconditionally.
Remove obsolete seed_rng code from init.h
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Add some missing info.txts
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basically). buf_comp and data_src might need their own directory, but it
doesn't really feel like it.
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Move core/sym_algo.{h,cpp} to sym_algo
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implementation), remove freestanding estimate_entropy function, change
Randpool to use entropy estimator.
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is requested, Randpool will first do a fast poll on each entropy
source that has been registered. It will count these poll results
towards the collected entropy count, with a maximum of 96
contributed bits of entropy per poll (only /dev/random reaches
this, others measure at 50-60 bits typically), and a maximum of
256 for sum contribution of the fast polls.
Then it will attempt slow polls of all devices until it thinks enough
entropy has been collected (using the rather naive entropy_estimate
function). It will count any slow poll for no more than 256 bits (100 or
so is typical for every poll but /dev/random), and will attempt to collect
at least 512 bits of (estimated/guessed) entropy.
This tends to cause Randpool to use significantly more
sources. Previously it was common, especially on systems with a
/dev/random, for only one or a few sources to be used. This
change helps assure that even if /dev/random and company are
broken or compromised the RNG output remains secure (assuming at
least some amount of entropy unguessable by the attacker can be
collected via other sources).
Also change AutoSeeded_RNG do an automatic poll/seed when it is
created.
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implementations
to decouple from knowing about RandomNumberGenerator).
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Add a new class AutoSeeded_RNG that is a RandomNumberGenerator that wraps
up the logic formerly in RandomNumberGenerator::make_rng. make_rng in
fact now just returns a new AutoSeeded_RNG object.
AutoSeeded_RNG is a bit more convenient because
- No need to use auto_ptr
- No need to dereference (same syntax everywhere - it's an underestimated
advantage imo)
Also move the code from timer/timer_base to timer/
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Add a comment explaining why these functions are compiled rather than
inlined.
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written by Yves Jerschow (sent to me in a personal email 2007-10-23).
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fd327b29aa542e0ad5ff6d37d8392321670f0369)
to branch 'net.randombit.botan.modularized' (head 3f8d05493d4b192243fdc8a7f518ed1013c3be54)
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lookup/global_state piece).
Move timer and mutex directories into utils/
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inline asm (currently, if __GNUG__ is defined, which works with both
GNU C++ and Intel C++, which are the only two compilers I know of that
accept GCC's inline asm syntax). Use that in bswap.h - previously we
would try to use inline asm even with VC++ or other compilers not supporting
inline asm.
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in utils.
Support OS feature macros, eg BOTAN_TARGET_OS_HAS_POSIX_MLOCK (how very autoconf)
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rather than silently replacing the C++ versions. Instead they are silently
replaced (currently, at least) at the lookup level: we switch off the set
of feature macros set to choose the best implementation in the current
build configuration. So you can have (and benchmark) MD5 and MD5_IA32
directly against each other in the same program with no hassles, but if
you ask for "MD5", you'll get maybe an MD5 or maybe MD5_IA32.
Also make the canonical asm names (which aren't guarded by C++ namespaces)
of the form botan_<algo>_<arch>_<func> as in botan_sha160_ia32_compress,
to avoid namespace collisions.
This change has another bonus that it should in many cases be possible to
derive the asm specializations directly from the original implementation,
saving some code (and of course logically SHA_160_IA32 is a SHA_160, just
one with a faster implementation of the compression function, so this seems
reasonable anyway).
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them modules now. In any case there is no distinction so info.txt seems
better.
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