| Commit message (Collapse) | Author | Age | Files | Lines |
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Replace C++98 style private copy constructors/assignment ops with ones
annotated with delete.
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Fix some bugs that triggered if DEFAULT_BUFFERSIZE was either too
small or an odd size.
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Plus a few minor cleanups.
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until we are actually setting a key. This avoids the problem of
prototype objects consuming not just memory but the precious few bytes
of mlock'able memory that we're given by Linux.
Use clear_mem instead of a loop in BigInt::mask_bits
If OS2ECP encounters an invalid format type, include what type it was
in the exception message.
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style cast in secmem.h
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using a custom allocator. Currently our allocator just does new/delete
with a memset before deletion, and the mmap and mlock allocators have
been removed.
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with a custom allocator; remove the 3 argument version of
MemoryRegion::copy, replacing with freestanding buffer_insert
function.
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Convert to_u32bit to use the new C++0x library func stoul instead of
hand-written code.
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Add some comments to help explain what is going on. Also add a
test using 512 blocks; all the existing ones were shorter, so
increment was not being tested at all. :(
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query, clearing, and cloning. Applies to ciphers, hashes, MACs, and
PBKDFs. May extend to KDFs later as well.
A single combined hierarchy in particular will make the algo_factory
much simpler.
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the parameters of the key length. Instead define a new function which
returns a simple object which contains this information.
This definitely breaks backwards compatability, though only with code
that directly manipulates low level objects like BlockCipher*s
directly, which is probably relatively rare.
Also remove some deprecated accessor functions from lookup.h. It turns
out block_size_of and output_size_of are being used in the TLS code; I
need to remove them from there before I can delete these entirely.
Really that didn't make much sense, because they assumed all
implementations of a particular algorithm will have the same
specifications, which is definitely not necessarily true, especially
WRT key length. It is much safer (and probably simpler) to first
retrieve an instance of the actual object you are going to use and
then ask it directly.
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the initial/default length of the array, update all users to instead
pass the value to the constructor.
This is a old vestigal thing from a class (SecureBuffer) that used
this compile-time constant in order to store the values in an
array. However this was changed way back in 2002 to use the same
allocator hooks as the rest of the containers, so the only advantage
to using the length field was that the initial length was set and
didn't have to be set in the constructor which was midly convenient.
However this directly conflicts with the desire to be able to
(eventually) use std::vector with a custom allocator, since of course
vector doesn't support this.
Fortunately almost all of the uses are in classes which have only a
single constructor, so there is little to no duplication by instead
initializing the size in the constructor.
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representation (rather than in an interator context), instead use &buf[0],
which works for both MemoryRegion and std::vector
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harmonising MemoryRegion with std::vector:
The MemoryRegion::clear() function would zeroise the buffer, but keep
the memory allocated and the size unchanged. This is very different
from STL's clear(), which is basically the equivalent to what is
called destroy() in MemoryRegion. So to be able to replace MemoryRegion
with a std::vector, we have to rename destroy() to clear() and we have
to expose the current functionality of clear() in some other way, since
vector doesn't support this operation. Do so by adding a global function
named zeroise() which takes a MemoryRegion which is zeroed. Remove clear()
to ensure all callers are updated.
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Doxygen vs GCC problem.
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This caused Doxygen to think this was markup meant for it, which really
caused some clutter in the namespace page.
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the implementation rather than the preferred one. Update all
implementations.
Add a new function parallel_bytes() which returns
parallelism() * BLOCK_SIZE * BUILD_TIME_CONSTANT
This is because i noticed all current calls of parallelism() just
multiplied the result by the block size already, so this simplified
that code.
The build time constant is set to 4, which was the previous default
return value of parallelism(). However the SIMD versions returned
2*native paralellism rather than 4*, so this increases the buffer
sizes used for those algorithms.
The constant multiple lives in buildh.in and build.h, and is named
BOTAN_BLOCK_CIPHER_PAR_MULT.
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Add a second template param to SecureVector which specifies the initial
length.
Change all callers to be SecureVector instead of SecureBuffer.
This can go away in C++0x, once compilers implement N2712 ("Non-static
data member initializers"), and we can just write code as
SecureVector<byte> P{18};
instead
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