| Commit message (Collapse) | Author | Age | Files | Lines |
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Move most of the engine headers to internal
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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the info.txt files with the right module dependencies.
Apply it across the codebase.
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been removed when that portion of the code was split off. Remove the
duplicated code from engine.h and update some code in pubkey that still
relied on the declarations in engine.h instead of pk_engine.h
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up during the Fedora submission review, that each source file include some
text about the license. One handy Perl script later and each file now has
the line
Distributed under the terms of the Botan license
after the copyright notices.
While I was in there modifying every file anyway, I also stripped out the
remainder of the block comments (lots of astericks before and after the
text); this is stylistic thing I picked up when I was first learning C++
but in retrospect it is not a good style as the structure makes it harder
to modify comments (with the result that comments become fewer, shorter and
are less likely to be updated, which are not good things).
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into algorithm-specific directories. (Dependencies still remain on these
in core/libstate, though).
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