| Commit message (Collapse) | Author | Age | Files | Lines |
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not useful; in all cases, we immediately caught it and then returned
false.
Modify as follows:
- Create the pubkey objects inside the checking code, so calling code
doesn't need to do it.
- Return true/false for pass/fail
Also add consistency checking for ECDSA keys
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choosen nonce) not be 0. Previously it would just check and throw an
exception if this was the case. Change to generate a new nonce and
retry if this happens.
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precompute only as needed, or will want to access some other expensive
resource or etc.
Change how the secret for generating blinding is done in cases where a
PRNG isn't available. Use the operations public op to hide the secret,
for instance the seed for a DH blinding variable is 2^x mod p.
Make use of being able to mutate internal structures in the RW signer,
since that does have access to a PRNG, so use it to initialize the
blinder on first call to sign().
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Remove use of look_pk from the source and examples, instead
instantiate classes directly.
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PK_Decrypting_Key, PK_Signing_Key, PK_Verifying_with_MR_Key, and
PK_Verifying_wo_MR_Key.
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Rename PK_Ops::KA_Operation to PK_Ops::Key_Agreement
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by using the ops.
Add real ECDSA test vectors (two found in ANSI X9.62)
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PK_Signing_Key, though for the moment the class remains because there
are a few pieces of code that use it to detect if signatures are
supported, or for passing to functions in look_pk
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keys so far, private keys not changed) that takes an
AlgorithmIdentifier and a MemoryRegion<byte>&. This performs the X.509
decoding. It is not possible anymore to create uninitialized PK
objects.
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Invalid_Argument just a typedef for std::invalid_argument. Make
Botan::Exception a typedef for std::runtime_error. Make Memory_Exhaustion
a public exception, and use it in other places where memory allocations
can fail.
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Move most of the engine headers to internal
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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the info.txt files with the right module dependencies.
Apply it across the codebase.
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just toplevel pubkey). This was a convention I realized made sense sometime
on when I was first doing the modularization changes.
Move pkcs8.* and x509_key.* to pk_codecs
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been removed when that portion of the code was split off. Remove the
duplicated code from engine.h and update some code in pubkey that still
relied on the declarations in engine.h instead of pk_engine.h
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up during the Fedora submission review, that each source file include some
text about the license. One handy Perl script later and each file now has
the line
Distributed under the terms of the Botan license
after the copyright notices.
While I was in there modifying every file anyway, I also stripped out the
remainder of the block comments (lots of astericks before and after the
text); this is stylistic thing I picked up when I was first learning C++
but in retrospect it is not a good style as the structure makes it harder
to modify comments (with the result that comments become fewer, shorter and
are less likely to be updated, which are not good things).
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into algorithm-specific directories. (Dependencies still remain on these
in core/libstate, though).
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it builds if it is disabled.
Current deficiency: due to #if defined(BLAH) in the engine code,
Botan will not be binary compat across different configurations b/c
the vtable will change size.
Move some source from core/ to core/libstate where it belonged (engine stuff)
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