| Commit message (Collapse) | Author | Age | Files | Lines |
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22c82e10d78ad0e2cdaa56cb02f3d846ed0ead5e)
to branch 'net.randombit.botan.c++0x' (head 74dbf310b7fcc11f94a16cd63046219acd5d62bc)
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744dccf92270cf16b80b50ee2759424c9866b256)
to branch 'net.randombit.botan.c++0x' (head 2aa1acac1d05e8ea9991fe39015b1db9abc3b24e)
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Convert to_u32bit to use the new C++0x library func stoul instead of
hand-written code.
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Move most of the engine headers to internal
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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- rounding.h (round_up, round_down)
- workfactor.h (dl_work_factor)
- timer.h (system_time)
And update all users of the previous util.h
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the info.txt files with the right module dependencies.
Apply it across the codebase.
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up during the Fedora submission review, that each source file include some
text about the license. One handy Perl script later and each file now has
the line
Distributed under the terms of the Botan license
after the copyright notices.
While I was in there modifying every file anyway, I also stripped out the
remainder of the block comments (lots of astericks before and after the
text); this is stylistic thing I picked up when I was first learning C++
but in retrospect it is not a good style as the structure makes it harder
to modify comments (with the result that comments become fewer, shorter and
are less likely to be updated, which are not good things).
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in the header.
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