| Commit message (Collapse) | Author | Age | Files | Lines |
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PRNG everywhere. The removal of the global PRNG was generated by a
desire to remove the global library state entirely. However the real
point of this was to remove the use of globally visible _mutable_
state; of the mutable state, the PRNG is probably the least important,
and the most useful to share. And it seems unlikely that thread
contention would be a major issue in the PRNG.
Add back a global PRNG to Library_State. Use lazy initialization, so
apps that don't ever use a PRNG don't need a seeding step. Then have
AutoSeeded_RNG call that global PRNG.
Offer once again
RandomNumberGenerator& Library_State::global_rng();
which returns a reference to the global PRNG.
This RNG object serializes access to itself with a mutex.
Remove the hack known as Blinding::choose_nonce, replace with using
the global PRNG to choose a blinding nonce
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However if the group generator is 2, that's precisely the public key,
which is hardly secret at all.
Instead use y^x mod p, which while a little dubious in terms of
mathematical structure is probably OK after being hashed through
SHA-512 with some high resolution timestamps.
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precompute only as needed, or will want to access some other expensive
resource or etc.
Change how the secret for generating blinding is done in cases where a
PRNG isn't available. Use the operations public op to hide the secret,
for instance the seed for a DH blinding variable is 2^x mod p.
Make use of being able to mutate internal structures in the RW signer,
since that does have access to a PRNG, so use it to initialize the
blinder on first call to sign().
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There are multiple unsatisfactory elements to the current solution,
as compared to how blinding was previously done:
Firstly, blinding is only used in the baseline implementations; the code
using OpenSSL and GMP is not protected by blinding at all.
Secondly, at the point we need to set up blinding, there is no access
to a PRNG. Currently I am going with a quite nasty solution, of using
a private key parameter to seed a simple PRNG constructed as:
SHA-512(TS1 || private_key_param || public_key_param || TS2)
I really want to fix both of these elements but I'm not sure how to do
so easily.
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Rename PK_Ops::KA_Operation to PK_Ops::Key_Agreement
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performed. Up until now, each key object (eg DSA_PublicKey or
ECDH_PrivateKey) had two jobs: contain the key material, and know how
to perform any operations on that key. However because of a desire to
support alternative implementations (GNU MP, hardware, whatever),
there was a notion of operations, with the key objects containing an
op that they got via engine rather than actually implementing the
underlying algorithms directly.
Now, represent the operation as an abstract interface (typically
mapping a byte string to a byte string), and pass a plain Public_Key&
or Private_Key& to the engine. The engine does any checks it wants (eg
based on name, typeid, key sizes, etc), and either returns nothing
(I'll pass) or a pointer to a new operation that represents signatures
or encryption or what-have-you using that key.
This means that plain key objects no longer contain operations. This
is a major break with the traditional interface. On the other hand,
using these 'bare' operations without padding, KDFs, etc is 99% of the
time a bad idea anyway (and if you really need them, there are options
so you get the bare op but via the pubkey.h interfaces).
Currently this change is only implemented for DH and ECDH (ie, key
agreement algorithms). Additionally the optional engines (gnump and
openssl) have not been updated. I'll probably wait to touch those
until after I can change them all in one go for all algos.
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keys so far, private keys not changed) that takes an
AlgorithmIdentifier and a MemoryRegion<byte>&. This performs the X.509
decoding. It is not possible anymore to create uninitialized PK
objects.
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Move most of the engine headers to internal
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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- rounding.h (round_up, round_down)
- workfactor.h (dl_work_factor)
- timer.h (system_time)
And update all users of the previous util.h
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the info.txt files with the right module dependencies.
Apply it across the codebase.
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just toplevel pubkey). This was a convention I realized made sense sometime
on when I was first doing the modularization changes.
Move pkcs8.* and x509_key.* to pk_codecs
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been removed when that portion of the code was split off. Remove the
duplicated code from engine.h and update some code in pubkey that still
relied on the declarations in engine.h instead of pk_engine.h
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up during the Fedora submission review, that each source file include some
text about the license. One handy Perl script later and each file now has
the line
Distributed under the terms of the Botan license
after the copyright notices.
While I was in there modifying every file anyway, I also stripped out the
remainder of the block comments (lots of astericks before and after the
text); this is stylistic thing I picked up when I was first learning C++
but in retrospect it is not a good style as the structure makes it harder
to modify comments (with the result that comments become fewer, shorter and
are less likely to be updated, which are not good things).
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the other half was relied upon by pubkey. Move the contents into those two
modules. Update deps.
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with the aid of macro hackery, at the moment).
Change DH feature macro to BOTAN_HAS_DIFFIE_HELLMAN
Change NR feature macro to BOTAN_HAS_NYBERG_RUEPPEL
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into algorithm-specific directories. (Dependencies still remain on these
in core/libstate, though).
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it builds if it is disabled.
Current deficiency: due to #if defined(BLAH) in the engine code,
Botan will not be binary compat across different configurations b/c
the vtable will change size.
Move some source from core/ to core/libstate where it belonged (engine stuff)
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