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14c1d4dc8696d2705a70ec3d2403e01d2ca95265)
to branch 'net.randombit.botan.c++0x' (head c567fa7310ba082a837562092728c4b4b882bf82)
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22c82e10d78ad0e2cdaa56cb02f3d846ed0ead5e)
to branch 'net.randombit.botan.c++0x' (head 74dbf310b7fcc11f94a16cd63046219acd5d62bc)
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744dccf92270cf16b80b50ee2759424c9866b256)
to branch 'net.randombit.botan.c++0x' (head 2aa1acac1d05e8ea9991fe39015b1db9abc3b24e)
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boils down to BigInt::swap, which uses the memvec swap). Checking with
g++ 4.5 -O3 shows it compiles down the same code as before.
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(timing the test suite) there doesn't seem to be much of a difference either
way, but putting printfs in the implementations shows they are being used.
Since they pretty much can't possibly hurt (right?) and might well help a
lot in certain cases, it's worth including.
Todo: adding overloads to binary operators taking move operations might
be nice. Details in http://cpp-next.com/archive/2009/09/making-your-next-move/
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Convert to_u32bit to use the new C++0x library func stoul instead of
hand-written code.
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23f95467137a0531f74574d1e3eb822734f0c5f2)
to branch 'net.randombit.botan.c++0x' (head 427be8496e669880b1bf532eb829ebbdbeaf34c9)
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cfb19182987fc95b2a8885584a38edb10b4709b3)
to branch 'net.randombit.botan.c++0x' (head 1570877c463fed4b632bc49a5b5ee27c57de2cb5)
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8cecdc1c3dd5853823fabcb816400dd467b3c04a)
to branch 'net.randombit.botan.c++0x' (head 39a585195a07f18628f6216a276402ed92567cc3)
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to work around gcc bug 42010
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ac888e57b614c623590d79ab615353ad7c76ef68)
to branch 'net.randombit.botan.c++0x' (head 9bf78ed7e2521a328f6db7acbc1cd81b07718230)
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2773c2310e8c0a51975987a2dd6c5824c8d43882)
to branch 'net.randombit.botan.c++0x' (head f13cf5d7e89706c882604299b508f356c20aae3a)
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139d6957d20f0b1202e0eacc63cb011588faffde)
to branch 'net.randombit.botan.c++0x' (head c16676fa6c393bc3f46a044755ce525a013380a6)
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92e05ab242e4b6998d685961c53700534a673bce)
to branch 'net.randombit.botan.c++0x' (head 27ce37b971ec5cb1f80a9a95b13d5a951b96653b)
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5cadcc57872bef55226579df57349fe09a93d1f5)
to branch 'net.randombit.botan.c++0x' (head d1747f0394aa4442e5b32b9102b830e1a86f0e5a)
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95eb8083f5884531e5ca0667388f8a6fb6d05c41)
to branch 'net.randombit.botan.c++0x' (head 56e105e678540c8bcafa4d0198c19a9489fbf8d1)
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5438defd358f82e876917a8bd6d735305ecb0a8e)
to branch 'net.randombit.botan.c++0x' (head cbdb2fd418557add29a536f7bdb6e78db16f725c)
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d6d32791adfa878b6fc0dd3a5b65a665b7bbb549)
to branch 'net.randombit.botan.c++0x' (head 54deb0e078aab8cd91c8fd8819d1e6668fc762da)
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6a746ccf1e957dba703e65372050a7bd4d6b117d)
to branch 'net.randombit.botan.c++0x' (head f54bb7b391eb3b71f380a68ddd460debdc31545d)
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This was mostly a s/auto_ptr/unique_ptr/, except in the CVC code and one
function in ECDSA, which relied on auto_ptr's move semantics (ugh) and had
to be modified in various ways.
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bswap.h); too many external apps rely on loadstor.h existing.
Define 64-bit generic bswap in terms of 32-bit bswap, since it's
not much slower if 32-bit is also generic, and much faster if
it's not. This may be quite helpful on 32-bit x86 in particular.
Change formulation of generic 32-bit bswap. It may be faster or
slower depending on the CPU, especially the latency and throuput
of rotate instructions, but should be faster on an ideally
superscalar processor with rotate instructions (ie, what I expect
future CPUs to look more like).
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Move most of the engine headers to internal
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Fixes for the amalgamation generator for internal headers.
Remove BOTAN_DLL exporting macros from all internal-only headers;
the classes/functions there don't need to be exported, and
avoiding the PIC/GOT indirection can be a big win.
Add missing BOTAN_DLLs where necessary, mostly gfpmath and cvc
For GCC, use -fvisibility=hidden and set BOTAN_DLL to the
visibility __attribute__ to export those classes/functions.
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containers (specifically vector).
Rename is_empty to empty
Remove has_items
Rename create to resize
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build magic, name them asm_macr_ARCH.h. Change all including files accordingly.
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credits.txt and thanks.txt. Remove some various bits of formatting weirdness.
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Pretty much useless and unused, except for listing the module names in
build.h and the short versions totally suffice for that.
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and was tickling a bug in the asm versions because of the constant 0.
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- rounding.h (round_up, round_down)
- workfactor.h (dl_work_factor)
- timer.h (system_time)
And update all users of the previous util.h
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files. Were missed by the automated script that added them to the cpp/h
files, it appears.
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Contributed by Patrick Georgi
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in this header, instead use the macro version BOTAN_MP_WORD_BITS. Only
affected 64-bit SPARC builds.
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the info.txt files with the right module dependencies.
Apply it across the codebase.
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